Code (csharp):
[xcode
] /BUILD_PATH
/username.
projectname.
default-ios
/temp.
Xm54PL/Classes
/UnityAds
/UnityAdsUnityWrapper.
h:10:9: fatal
error: 'UnityAds/UnityAds.h' file not found
[xcode
] 1 error generated.
[xcode] ** BUILD FAILED **
! build of 'default-ios' failed. compile failed
Builds just fine for Android in Cloud build.
Building it locally on XCode 7.3.1 works.
Unity 5.3.2f. Using Unity Ads as service.
Any hints how to make it work? Or just forget using Cloud build for iOs and just build...
'UnityAds/UnityAds.h' file not found