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Unity Ad 2.0.4 Crashes Playing Audio after Rewarded

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Hi, i am having an issue where i am playing a resurrection audio after the player uses rewarded AD, the function works fine if i call it out of ad callback, but if i call it after the ad completes , i am not able to play the audio and the game freezes on that line.

This works well in editor, but fails in android after debugging i found out the error only happens after i watch ad on android device.

Code (CSharp):
  1. Case ShowResult.Finished:
  2.                 Debug.Log("The ad was successfully...
Unity Ad 2.0.4 Crashes Playing Audio after Rewarded

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