I was looking around, but couldn't find these details and was hoping someone here could clarify. I have two somewhat related questions:
Out of ads and triggering other error messages.
- What happens when there are no ads available? Does the listener go to a regular error state (
UnityAds.FinishState.ERROR)? - Is there a way to trigger an error state during testing? I tried turning off internet connectivity, but still wasn't able to trigger the onUnityAdsErrormessage, or reach the UnityAds.FinishState.ERROR state.
Out of ads and triggering other error messages.