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Disabling/removing Unity Ads to comply with IDFA requirements

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Currently, there's a lot of manual work involved in making sure that a submitted app contains absolutely no traces of the UnityAds framework (manually deleting folders in XCode, manually removing the reference to Ads libraries, ...).

What is the recommended way to (ideally from inside Unity) completely disable this behaviour, so that proper Ad-free apps can be released without using the Advertising Identifier (IDFA)?

The error message usually is "Your app is using the Advertising...

Disabling/removing Unity Ads to comply with IDFA requirements

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