I'm preparing to publish an app (possibly on gplay) and, being very new to unity (and app monetization), I don't have a clear picture of the differences between fixed prices and ad revenue.
What are the most common marketing strategies that are likely to yield a income (in terms of the amount-invested-in-ads/earnings ratio)?
What are the most common marketing strategies that are likely to yield a income (in terms of the amount-invested-in-ads/earnings ratio)?