So currently we are developing a game. We are running the latest Unity beta with the UnityAds imported from the services window. When i make an export and run the app through xCode everything works fine. The advertisements do get initialized properly. But whenever i archive the project and distribute it the Advertisement.isReady() always (and i mean always) returns false (i waited for around 2 days). This does not happen whenever i try to build it directly from xCode.
It seems like there...
Advertisements not showing up in the release build
It seems like there...
Advertisements not showing up in the release build