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Problem with Callback OnUnityAdsDidFinish

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I have different kind of scripts such as:

Interstacial ads
Rewarded ads

The problem is that whenever e.g. I'm watching an interstacial ad I get the reward from all "active" scripts with OnUnityAdsDidFinish in it. Which runs all my rewards from ALL the scripts with a OnUnityAdsDidFinish in it, even though I have separate placementIds in the different scripts.

Code (CSharp):
  1. public void OnUnityAdsDidFinish(string placementId, ShowResult showResult) {
  2.  
  3.         if (showResult ==...
Problem with Callback OnUnityAdsDidFinish

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