There is only one initialization so when user does not quit app he will never receive ads, when initial ads are all watched.
For example user returns to game after week (from multitasking) and ads still are not available, because there is only one init and no mathod to refresh UnityAds.
So cacheAds can fix it and it can fix UnityAds offline initialization bug too.
PS. I know I can get source codes and fix it myself, but I'd rather code game and not fix broken ads.
For example user returns to game after week (from multitasking) and ads still are not available, because there is only one init and no mathod to refresh UnityAds.
So cacheAds can fix it and it can fix UnityAds offline initialization bug too.
PS. I know I can get source codes and fix it myself, but I'd rather code game and not fix broken ads.