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Unity Ads 2.0 performance issues on iOS devices connected to an IPv6 network

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specifically after an app is installed fresh without any ads cached in local storage

wondering if anyone else is having this issue

my games iOS version binary gets rejected if I have Unity Ads 2.0 SDK integrated

"Please run your app on a device while connected to an IPv6 network (all apps must support IPv6) to identify the issue(s), then revise and resubmit your app for review."

also was wondering if there's an ETA on the next Unity Ads 2.0 update?

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