I have tried the basic example code:
Which shows me a fullscreen page saying Unity Ads is working fine.
Can I also create a fullscreen video (interstitial)?
How would I get a callback when the video is over/was skipped by the user?
The Unity Ads documentation seems not to mention this...(???)
Code (CSharp):
- if (Advertisement.IsReady())
- {
- }
Can I also create a fullscreen video (interstitial)?
How would I get a callback when the video is over/was skipped by the user?
The Unity Ads documentation seems not to mention this...(???)