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[URGENT] Admob Mediation - Unable to convert classes to dex format

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Hi all,
I am using unity 2017.4.21f1
My game already has the latest version of Google Mobile Ads SDK installed, used for serving Banner and Interstitial ads.

Also, I have separately integrated unity ads (through switching the button in services tab).

Now, I want to use Admob mediation with Unity Ads, therefore I have downloaded and imported the latest version of unity-admob adapter.

However, when I try to build the apk, I got the below message:
Code (CSharp):
  1.  
  2. `CommandInvokationFailure:...
[URGENT] Admob Mediation - Unable to convert classes to dex format

Unity Banner Ads top of screen?

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Just need to know, so currently unity documentation says the new Unity banner ads can only be placed at bottom center of screen. How soon until we will be able to place them top center of game screen?

Advertisement.IsReady("rewardedVideoZone") is always false

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I figured this deserved its own thread. I can't get rewarded ads to work, even though simple (not rewarded) ads do work properly.

For some reason, Advertisement.IsReady("rewardedVideoZone") is always false. I've tested this both on my phone and editor, and with both test mode on and off. I've waited for 2 minutes after initialisation, figuring that 2 minutes should be enough time to cache a video ad.

I'm using the newest Patch release (5.3.1p4), and this is the first time I'm using unity...

Advertisement.IsReady("rewardedVideoZone") is always false

Crash on Android dismissing rewarded video Monetization 3.0 plugin

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View attachment 323914

It seems there an error when releasing the ad or ad view or something like that.

I've tried in Mono and Il2CPP same result.

Works on iOS.
Worked on Android with services ads plugin but not monetization 3.0

Unity ads , can't we show video by clicking a button?

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this watchit is the method that i assigned to my button and it shows the ads but it doesn't do anything from handleresult. game just keeps running, after finishing the video it should destroy the object but it doesn't..

Code (CSharp):
  1. public GameObject PlayerDestroy;
  2.      public GameObject uiw;
  3.      private float t;
  4.    
  5.      public int scene;
  6.      [SerializeField] private Transform player;
  7.      [SerializeField] private Transform respawnPoint;
  8.      public void ModeSelect()
  9.      {...
Unity ads , can't we show video by clicking a button?

Admob rewarded ads problem

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When I try to use rewarded ads, the application crashes after the ad is finished.
Code (CSharp):
  1.     private void LoadRewardBasedAd(){
  2.         #if UNITY_EDITOR
  3.             string adUnitId = "unused";
  4.         #elif UNITY_ANDROID
  5.             string adUnitId = "ca-app-pub-4368344866239036/5911893731";
  6.         #else
  7.             string adUnitId = "unexpected_platform";
  8.         #endif
  9.         rewardBasedVideoAd.LoadAd(new AdRequest.Builder().Build(), adUnitId);
  10.     }
  11.     public void...
Admob rewarded ads problem

Is it necessary to provide Tax info for non USA & EU Citizen.

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Hello Guys!
I need your help in unity payment process. They are asking for Payout tax info, but I don't have any tax info. I am from Pakistan not USA & EU citizen.I have set payment methods with paypal. Is it necessary for me to give them tax info or tax info is only for USA or EU citizen?
Any help would be appreciated!

Install with Unity ads

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Is it possible to know when a user has installed an app that shows unity ads?

Ads requests successfully on the Dashboard, but ads not showing in the App:

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Me (Mail to Unity support service):
Hello,
i implemented Unity ads to my Mobile game, when the button is clicked to show ads, my dashboard shows the ads requested successfully, but the ads don't show, even after uploading it to the Google play store and attaching the play store ID to the project on unity dashboard.

(Note: The ads test works fine when testing it on Unity engine.
: I installed the App in Nigeria, and requested the ads in Nigeria, could that be the...


Ads requests successfully on the Dashboard, but ads not showing in the App:

Update to 3.0.1 collision with Moq framework

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When i update to new version of Advertisement from package manager, i have little bit problem with delegate
Action<T1, T2, T3, T4, T5>
For reproduce this exception you should have Unity 2018.3.5f1 and you may install UniRx Ver 6.2.2 and Advertisement 3.0.1 from package manager.
The type 'Action<T1, T2, T3, T4, T5>' exists in both 'Moq, Version=4.0.10827.0, Culture=neutral,...

Update to 3.0.1 collision with Moq framework

Remove ADS PlaceHolder From Build !

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Hello, I keep getting almost 40 MB of placeholders compiled into my build ! From the memory snapshot I can't look for their instance ID, Where these files are located? How do I remove them? will I break something if I will remove them? Isn't too big 40 MB for these?

Admob Mediation with Unity Ads

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I am attempting to integrate Admob Mediation with Unity Ads, what I mean is I would like the Admob Unity SDK to drive the mediation and decide if it should display the Admob or Unity Ad based on highest revenue.

As my starting point I am using this tutorial

https://developers.google.com/admob/unity/mediation/unity

Although it is out of date I was able to account for the differences in the dashboard and complete all the steps.

On the Unity Side was unable to simply turn on the...

Admob Mediation with Unity Ads

Amazon ads? What ad network to use for Kindle devices?

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Amazon nixed their ads for unity.
Admob doesn't work if no google play.
Unity ads don't work if no google play.

How do I serve ads to kindle users in unity?

Report Inappropriate Ad?

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I can't seem to figure out where I would report an ad I think is inappropriate.

Basically the ad/game I would like to complain about has shown up in two different games I play, and I know the games use unity ads. The game is zGirls and the ad involves a large breasted anime girl with a grabby hand over her chest. She says "No" and the hand grabs her anyhow, she blushes and says "oh!"

I have issues with the game in general, but it is my choice not to play it. It is not my choice however to...

Report Inappropriate Ad?

Tax info that unity doesn't want to get

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So i've published a game on google play store and earned some dollars from unity ads,
i got some Azerbaijan bank information to fill it but now i see another MUST fill* field which is tax info, but because i live in Iran and i am terrified to fill any information about myself, should i be honest and select iran or get myself a Azerbaijani person info that i trust him.

i hope unity don't terminate my account or call...

Tax info that unity doesn't want to get

VR compatibility?

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Hello, does Unity Ads support VR applications? I'm looking for a platform for in-game VR ads, any suggestions?

Thanks!
Scott

Ads timer is the reason for some bad user reviews.

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I've been using UnityAds for a long time. But recently, I've faced with some problem.
Some of my players rate game with 1 star, complaining about 30 seconds unskippable ads. But I'm not using it, I allow to skip it after 5 sec. The reason of their complain, is that skipping arrow appears only after 5 secs, and before this moment user can't understand, that he would able to skip ads, because timer show full length of video. So, I think Unity Ads needs some indicator, or maybe show time, that...

Ads timer is the reason for some bad user reviews.

Rewarded video under AdMob mediation not calling events

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Hi.

This week I upgraded my AdMob plugin and all networks, and noticed that Unity Ads rewarded videos are not calling AdMob events after the video starts.
It calls OnAdLoaded, OnAdOpening, the video plays, but then it will never call OnAdRewarded or OnAdClosed.

AdMob videos calls everything perfectly, OnAdRewarded when it finishes and OnAdClosed when it closes. Just Unity Ads that won't call them.

Is there any known problem around here?

My setup...

Building for Android (Gradle)
Unity...

Rewarded video under AdMob mediation not calling events

Build Error with Unity Ads 3.0.1

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I'm getting a build error every time I try to build with the Unity Ads 3.0.1 plugin.

I can build the game without the plugin just fine, it's only after I import it.

Here's the error code.


CommandInvokationFailure: Gradle build failed.
/Applications/Unity/Hub/Editor/2018.3.5f1/PlaybackEngines/AndroidPlayer/Tools/OpenJDK/MacOS/bin/java -classpath "/Applications/Unity/Hub/Editor/2018.3.5f1/PlaybackEngines/AndroidPlayer/Tools/gradle/lib/gradle-launcher-4.6.jar"...


Build Error with Unity Ads 3.0.1

Reward Ads show, but do not reward player

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I've been trying to setup rewards for my players by watching an ad and getting x amount of coins.

It works fine in the editor, but when I test it on the device, the test ad shows but does not reward even though the test ad was already shown.

Anyone know how to fix this?

Here's my code:
Code (CSharp):
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.Monetization;
  6.  
  7. [RequireComponent(typeof(Button))]
  8. public class RewardedAd...
Reward Ads show, but do not reward player
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