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Old Unity Ads Version in Package Manager

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In Unity 2017.4 (LTS) or Unity 2018.2/2018.3, default ads package is 2.0.8 when newest version is 3.xx something. I mean, why an old version of Unity ads (2.0.8 or something like that), is the only version of ads in package as verifed? Other version (the newest one, 3.xx something are not verified)? Are there plans for verify of the newest ads package versions in Unity 2017/2018?

Unity Analytics got the newest version with each unity release (as a verified package).

2 large editor only textures included in build from UnityAds on cloud build.

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Hi there,

I've noticed that there are 2 large textures from unity ads that get auto included into the build:

[Unity]  8.0 mb     3.0% Packages/com.unity.ads/Editor/Resources/Editor/landscape.jpg
[Unity] 8.0 mb 3.0% Packages/com.unity.ads/Editor/Resources/Editor/portrait.jpg


I've managed to have these not include in the build when i build locally by going to:...

2 large editor only textures included in build from UnityAds on cloud build.

How to deal with New Google Play Families policy

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Hello everyone. Google has made changes to the Google Play Families policy recently (September 2019), so now I'm trying to understand, how to complete the target audience and content section properly (because Google may remove my app from the store, if I do it not right).
I have a small game which has:
1) the target audience is everyone (kids and adults);
2) rewarded ad;
3) I do not collect any personal information there.

I want:
1) keep wide targeted ad (for adults and kids - NOT only for...

How to deal with New Google Play Families policy

Ads for WebGL

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Since Unity ads doesn't support games build for WebGL , what is the best alternative for Unity ads regarding WebGL platform games?

Return After Reward

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Hello I have been teaching myself how to use unity and code c# more actively over the past few months with udemy and phone apps,google, youtube yadda yadda. But i'm puzzled on getting my game to return to where it was after the reward video is played or closed. I'm just using the Integration code on the unity website But I can't find anything about returning and i'm not having any luck on figuring this out.

example on how it works
//Timer hits 0
// Gameover panel SetActive = true
// Player...

Return After Reward

Rewarded Action on Rewarded Playable Ads

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How does the rewardedAction works when Unity shows a Rewarded Playable Ad?

All Playable Ads that UnityAds shown never executes the rewardedAction when completed. I play the game for some minutes and then click on close.

It works with normal Rewarded Video Ads.

When a Playable Ads executes the rewardedAction event? I'm using Unity Monetisation 3.3.0.

Error in Ad Testing App: Creative is not compliant to any MRAID version

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Hi everyone. I want to port an existing Playable Ad (AppLovin/MRAID 2.0 integration) to UnityAds and made some Adjustments (switched from mraid.openStoreUrl to mraid.open(storeUrl) etc.). If I test my Creative in the Ad Testing app I get the following report (see attached file). Now i am curios if it's even possible to use a plain JS Playable for UnityAds or if the UnityAds SDK is required for the communication between the Ad Container and the Ad itself.

thanks in advance

Ads requests successfully on the Dashboard, but ads not showing in the App:

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Me (Mail to Unity support service):
Hello,
i implemented Unity ads to my Mobile game, when the button is clicked to show ads, my dashboard shows the ads requested successfully, but the ads don't show, even after uploading it to the Google play store and attaching the play store ID to the project on unity dashboard.

(Note: The ads test works fine when testing it on Unity engine.
: I installed the App in Nigeria, and requested the ads in Nigeria, could that be the...


Ads requests successfully on the Dashboard, but ads not showing in the App:

Unity Ads chrashes on Android after changing the Product Name

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Hello!
I have build a game for Android and iOS, the first version is public in the Play Store and in the App Store. On Play Store I published with "Project Settings -> Player -> Product Name -> PokerTowerDefense" and on App Store I published with "Project Settings -> Player -> Product Name -> Poker TD". Until now everything works fine and the ads are working on both published versions.
Now I wanted to release an update for it. When i am building for Android and test it, the App crashes when...

Unity Ads chrashes on Android after changing the Product Name

Unity Ads API

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Hi,

I've been toying with the unity ads API foe reading revenues and I have a couple of questions about it:

1) Is there a way to read the organization list just by using an API Key ?
2) Is there a way to read revenues for lifetime ? There's currently a limitation on the date range to P1Y (one year maximum),

Cheers,

Adrian

UnityAds Build Error on Windows Platform UWP

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Hello,

I have a cross-platform game and I'm trying to build it for UWP now... but I get this error:

Library\PackageCache\com.unity.ads@3.3.1\Runtime\Monetization\Placeholder.cs(28,46): error CS0117: 'Assembly' does not contain a definition for 'GetExecutingAssembly'

I don't want to remove the unity-ads package from the project as it is needed for the android and ios versions...

do I have to configure anything for unity ads so that it is ignored for the windows build...?

thanks..

1.1kb of GC generated every frame after initializing the monetization.

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After i do :

Monetization.Initialize(gameId, true);

The profiler shows 1.1kb of GC being generated every frame on GUIUtility.BeginGUI.

If I do not initialize the ads, this does not happen.

Unity 2019.2.15f1 and Advertisement installed from Package Manager version 3.3.1.

Banner ad does not appear

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Hello everyone.
I am developing a test game for a course I am going to teach and I am having trouble with Unity banner advertising.
The test banner works normally on both Unity and mobile. However, outside of test mode, the banner does not appear. Video ads work normally. From what I researched, there may be no advertising available for display, but I would like to confirm this reason to pass on to my students. I am from Brazil, and I believe that perhaps the region should influence the...

Banner ad does not appear

Unity Rewarded ads eCPM less than 2 dollars ! Why ?

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I know that we need to wait for 5k rewarded ads impressions for unity servers to adjust the revenue system.But now my game has displayed over 9k rewarded ads and the eCPM is less than 2$.On some days it is even 0$.The rewarded ads are displayed all over the world in all tiers.Yet the eCPM is so less.I have added two ad networks inside the game -> admobs and unity ads.I have coded in such a way that both networks display the rewarded ads alternatively. So at the end of the day same number of...

Unity Rewarded ads eCPM less than 2 dollars ! Why ?

Delay on Banner.setPosition()

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Hello,

Trying to move the banner during gameplay (based on whether the player is in a mission or not) with this :

Advertisement.Banner.SetPosition(isInMission ? BannerPosition.TOP_CENTER : BannerPosition.BOTTOM_CENTER);


While testing in UnityEditor the banner is moved instantly, but on IOS (13.3) it takes a significant delay (1->10 seconds) until the banner is actually moved.

Is there a solution for moving the banner instantly ?

Thanks

Unity Ads rewarded video without a button

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At first I tried rewarded video button implementation, but it turned out I cant dontdestroy on load, because the button wasnt a root object.

So I implemented another script from docs.

With bool testmode true it works well, displaying test ad screen. But with bool testmode false - nothing happens, looks like button doesnt respond.

Sidenote: i just enabled unity ads and just enabled ads in google console.

Should I just wait, before its enabled on my account for real ads to appear? Or...

Unity Ads rewarded video without a button

App rejected showing adult ads for 5+ filter

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I got my app rejected due to ad violation. My app is meant to be rated for everyone and I configured the ads with a filter for 5+.

Still, got rejected. We still don't know why because google refuses to answer, but on playtester found an ad about libertex or something like that.

So, or the filter is not working for some reason, or you screwed setting some ad campaigns for children.
What else can I do?

Unity Ads 3.4.0 and canvas - overlay

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Hi

I just upgraded Unity Ads SDK to 3.4.0 and also updated my code to use Advertisement instead of Monetization API.. (original code used built-in SDK and it worked fine all time)

And I found with this version anything in canvas - overlay mode will be rendered on top of the advertisement view and also caused the close button irresponsible. Did any one encounter this issue before?

Thanks!

Jinni View attachment 526571

Advertisement Package 3.4.0, how do I tell it to load an Ad before displaying?

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The documentation at https://docs.unity3d.com/Packages/com.unity.ads@3.4/manual/MonetizationBasicIntegrationUnity.html is not clear.

We have to implement IUnityAdsListener, it has 4 callbacks :

Code (CSharp):
  1.     public void OnUnityAdsReady(string placementId)
  2.     {
  3.         throw new NotImplementedException();
  4.     }
  5.  
  6.     public void OnUnityAdsDidError(string message)
  7.     {
  8.         throw new NotImplementedException();
  9.     }
  10.  
  11.     public void OnUnityAdsDidStart(string placementId)...
Advertisement Package 3.4.0, how do I tell it to load an Ad before displaying?

No payout method

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Hi ! No payout method but payout profile is completed. I can't receive my earnings
Help me please
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