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Unity Ads test mode not working

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Hi guys, I was trying to implement unity ads into my game but it's not popping up the test ad. I followed this guy's tutorial from start to finish and i'm certain i did everything right. I have dev mode enabled. Sorry for such a broad question, but I really couldnt narrow it down to anything. I have a platforemer and a platformer(1) in the unity ads website could that be from me making multiple services? I created multiple copies of the game because I...

Unity Ads test mode not working

No revenue after 2 weeks :(

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Hello, I know that I will not make much money now but I saw people who had 0,2$. I have nothing! Is normal ad paid?? I mean if I dont make reward video but only "Advertisement.Show()' like in sample. I attach screenshot, thx!

Unity Ads 2.0 + Admob mediation

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Hello,

As I understand from version 2.0 the Unity Ads is integrated as a service in the Unity, which means no more sdks to be downloaded. However, for the admob mediation to work I need to include Unity Ads' sdk in to the lib folder for the admob plugin to recognize it..

Just started to work on mediation thing and I'm confused, what should I do? Any ideas?

Unity Ads via Admob Reward Ad Unit

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I have set up the latest version of Google Admob integration into my application. I have banner and interstitial ads working fine. My problem is with Reward ads.

I have correctly set up the reward as feature to work with google Admob. I have enter my unity Game ID and Zone ID into the reward unit on the Admob account. However a reward video is never pulled and is never loaded.

Do I need to install the Unity Ads plugin along side this to work with Admob? If so, what is the point in using...

Unity Ads via Admob Reward Ad Unit

BUG in the unity ads dashboard

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If i go to the dashboard in the last 24 hours it says that i have no revenue but the Unpaid earnings had augmented but if i go to the popular game stadistics it says that i have 0.3$ of revenue and the same with the impressions, the general dashboard show me 122 impressions and the game statistics says me 362. that is a bug,no?

Screenshots

General Dashboard
[​IMG]

Game statistics...

BUG in the unity ads dashboard

unityads problem....

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I make game ID at Monetize in Unity ADs for earn money.. but it's not work.. just game ID at Advertise is working...
is it O.K.? or something wrong?

Detect when Unity Ads has been closed

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Hi there,

I've been trying to figure out how to trigger a function when the unity ad has been closed.

Another solution would be to disable ingame clicks whilst unity ad is open and the enable them again once the close button has been pressed.

Currently Im able to play the game whilst the ad is showing which kinda spoils it.

THanks

Unity Ads Cause Error even adding it on a new empty project

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Hey guys .. This is the first time i ever post in a forum :D ... soo after 2 long days of struggling and googling i couldn't figure it out ... i wanted to include Unity Ads in my game and i think i did everything as it's shown in most of the tutorials ... it even shows me the default test screen that says that unity ads are working in the editor but when i try to build i get this ...

any ideas ?

Unity Ads: Load all ads in the beginning and play them when offline

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Hello all! I really haven't found any workaround for this yet.

I've been trying to find easy ways to monetize my game, and i'm currently working with iAPs and Unity Ads.
My biggest issue is that the unity ads will not load when you are offline.

Is there a way to cache all the ads in the beginning, and play the ads even when you're offline, encrypt the data from the ad that was just watched (view time, was it skipped, clicked etc...) and upload to the unity servers once a Wi-Fi...

Unity Ads: Load all ads in the beginning and play them when offline

NullPointer from com.unity3d.ads.adunit.AdUnitActivity/AdUnitSoftwareActivity

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Hi,

Any input on this crash? It happens very rarely (got 20 reported crashes due to this out of 20k+ active users). Thanks

Android versions
so far 2.3.3 -> 5.1

SDK vers
2.0.2 (release)

In the constructor
UnityAds.initialize(this, UNITY_ID, unityListener);

Calling ad
if(isReady()) show(this, "defaultZone");

Calling rewarded ad
if(isReady()) show(this, "rewardedVideoZone");

Full stack trace
java.lang.RuntimeException: Unable to start activity...

NullPointer from com.unity3d.ads.adunit.AdUnitActivity/AdUnitSoftwareActivity

Check if a video ad is available without caching it?

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When a video ad is ready to be shown (so isReady() is true), it has been downloaded? (I mean: cached on user's device) If yes, I think it's a waste of Internet data if the user is not connected to a WiFi. I would like to cache (or stream) the video when the player request it, pressing the button: "watch a video to earn coins".

But I don't want to show the button "watch a video to earn coins" if no video is available. So, is it possible to know if a video ad is available without caching it?

See all the ads viewed/started in all game life

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How can i see in the new dashboard the accumulation of views/start that have my game?

Rewarded video ad fails to show on android

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Hello,
I have trouble implementing unity ads' rewarded video on android. ShowResult in resultCallback of Advertisement.Show always equals ShowResult.Failed. Interstitial ads work fine there's only problem with rewarded video. Advertisement.IsReady("rewardedVideo") returns true, so video ad should be ready to show. I tried to enable and disable test mode, nothing changes.

Random facts:
-When I change "rewardedVideo" to something else Advertisement.IsReady returns false, so ID should be...

Rewarded video ad fails to show on android

Integrate Unity Ads 2.0 in Unity 3D game

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Its possible to integrate Unity ADS 2.0 in a Unity 3D game?

Integrate Unity Ads 2.0 SDK

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If I have integrated Unity Ads through the inspector, do I have to download Unity Ads through the Asset store in order to get the 2.0 version?

Implementing unity ads 2.0 in unity

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I implemented unity ads 2.0 in one of my games and it works fine, the unique problem is that it doesnt work in unity editor. And now im trying to implement unity ads 2.0 in my other game and i dont know why it doesnt work.

Here is my code that i put in my Ad Gameobject.

http://pastebin.com/4S2waWVu

http://pastebin.com/H6hACUXC

unity ads not work if android device is not connect to internet at the start

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i have a problem in my app with standard ads system
if the device is not online when the app start it NEVER load the ads....
how can i solve this????

unity ads 2.0 work ONLY ONE TIME?!?!

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because i have a problem with standard ads i try to upgrade to ads 2.0 but...
the first ads is ok, it load correctly...BUT

1) after the first NEVER load again if i skip the ads
2) in the following code:


private void HandleShowResult(ShowResult result)
{
Debug.Log ("The ad was successfully shown.");
GameObject GestisciGioco = GameObject.Find ("GestisciGioco");
switch (result)
{
case ShowResult.Finished:
//...

unity ads 2.0 work ONLY ONE TIME?!?!

Unity Ads Revenue or Dashboard problem

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Con someone say me why i have 0 eCPM and 0 revenue with more +1000 ads in the lasts 24 hours? yesterday all was going well but in the night the eCPM and Revenue went to 0 i dont know why, and now when i woke up its still 0 and im losing money, not much money but im losing money i dont know why. Some one knows how to solve it?

[​IMG]

Delete Empty project

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how can i delete a useless unityads project?
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