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Bloat from unity ads

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I build my android app, and I see this in the editor log

1.3 mb 2.0% Packages/com.unity.ads/Editor/Resources/Editor/landscape.jpg
1.3 mb 2.0% Packages/com.unity.ads/Editor/Resources/Editor/portrait.jpg

My application is not using unity ads, so why do I have 2.6 MB of bloat from unity ads? How to remove these?

How add parental control to the Unity ADs

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Hi everyone

I need add a parental control to the ads,
That if the user (kids) touch the ad show a parent control before open the add, is possible or any way to make these?

Thanks

Dashboard not updated

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From yesterday I cannot see any new data on the dashboard, no new revenue no new impressions... is this the "usual" problem?

onAdError callback not called when there is no ad

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Hi, i use unity native android library to show popup video ads, but sometimes
onUnityAdsError event not called.
I build github sample project and problem exists.
This is my code :


Logger.e(TAG, "Request Unity popup ads . . .");
UnityAds.initialize(context, UNITY_KEY, new IUnityAdsListener() {
[USER=530556]@override[/USER]
public void onUnityAdsReady(final String zoneId) {
try {
Logger.d("onUnityAdsReady: " + zoneId);...


onAdError callback not called when there is no ad

Unity Ads Stats Defined

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"Ad Requests" are generated during SDK initialization. The "available" corresponds to responses to "Ad Requests". Fill rate is the number of "available" over the number of "Ad Reqeusts".

There are some things to be aware of:
  1. The content of these responses are a list of available ads (up to 25 at a time).
  2. As long as there is at least one ad available, the response is only counted as 1 "available" for each "Ad Request" regardless of the number of ads available.
  3. For...

Unity Ads Stats Defined

Unity ads not showing when i build the game

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In unity when i press my "adbutton" it shows that everything is working fine
But when i build the game and export it with xcode on my phone nothing happens.
Is this normal and when i publish the game there will be ads or am I doing something wrong
Here is the code:
Code (CSharp):
  1. public void PlayAd()
  2.     {
  3.         if (secoundChance == true)
  4.         {
  5.             if (Advertisement.IsReady() && rewarded == false)
  6.             {
  7.                 Advertisement.Show("rewardedVideo", new ShowOptions()...
Unity ads not showing when i build the game

Newbie, initial ad setup

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Good day,

I am a newbie and am struggling to follow the instructions of how to initialize my ads...

Please help

in the integration guide they say that I have to:
Integrate Ads to the Asset Package
1:Declare the Unity Ads namespace........Done
2:Inititalize Unity Ads early in the game’s runtime lifecycle, preferably at launch, using the copied Game ID string, gameId:.............................

Where do I do this?? where do i put the code in???...

Newbie, initial ad setup

White screen when showing ads on iOS

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I get a white screen (no ui - no video) on some reward videos on iOS.
The video starts, but after a few seconds i get the white screen while the audio continues to play. So i guess the video is still playing. There are no buttons, and it never recovers. I don't think it ever happens on the first video, but it happens on the 2nd or the 3rd.

Data:
iOS: 9.3.5
Device: iPad 3
Unity Ads version: 2.1.1
Location: Copenhagen, Denmark
Example ad: Family Farm

Any ideas?

is Iran covered by unity adverts??

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im currently doing pretty well in Iran play store, although my rev and data are not reflecting its current position nor adding up to the number of daily downloads,
so as the title asks, Are the adverts currently available in Iran??

thanks

How do i fit the ads to the customer?

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Hey, i've seen some games that ask for permission to fit the ads to the player.
I never thought that i need to ask the player first, because i never had the option to choose it.
My question is: How do i actually choose the ads in Unity service and in Admob service?

Average Income per watched video unity ads

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Hello,

is there an average value for the income you get per watched video?

Rewarded Videos - Impressions vs Poor Revenue

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Hello!

I recently release my new game : Jumpin'Stars on Google Play Store (only in Russia, Ukraine, Belarus and Portugal), of course the numbers of installs and DAU are still ridiculous, but even
in that situation, i found it strange, that Rewarded Videos from UnityAds are not generation any revenue, as far as i can see at Unity Dashnoard Analytics

From example, in a day for around 24 completed rewarded...

Rewarded Videos - Impressions vs Poor Revenue

Suggestion

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Hi, i think that Unity has to add an option to skip 30 seconds ad and show a message " If you quit you will lose your insentive" or something.
What do you think?

Admob Native Advanced

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Hello Guys n Galz,

i just want know any one here worked on admob native advanced in unity?

No interstitial ads?

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I used the simple setup source code to show an advertisement and it seems to be video only. No option to ad an interstitial to the app only a Rewarded Video and Skippable Video.

Error: Failed to parse configuration for gameId

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I've enabled Ads in my project (along with a few other services that seem to be working just fine). When I run in the editor, I get the following message 8/10 times:

Code (CSharp):
  1. Failed to parse configuration for gameId:
  2. System.Threading._ThreadPoolWaitCallback : PerformWaitCallback()
Here's some additional information:

1. Editor Version: 2018.2.0f2 (not an upgraded project - brand new with this editor version).
2. I checked "Enable Test Mode" before running in the editor for the...

Error: Failed to parse configuration for gameId

Update your privacy policy - Google removing games from store

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We have recently been made aware of some changes to Google's Developer Distribution Agreement that will affect our Unity Ads publishers.

The changes affect all games that collect the Google Advertiser ID (GAID) for showing ads to users. This means that our publishers who haven't recently updated their privacy policy (since the introduction of new GDPR laws), in both the Google Play Console and their applications, run the risk of having their game removed from the store. New games should not...

Update your privacy policy - Google removing games from store

I don't see any Impressions at the Ad Revenue Reporting

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A few days ago I published my game Spinner Ball but I can't see any Impressions at the Ad Revenue Reporting and I don't if I did something wrong and also when I run the game through the Unity engine I got a notification not error and the ads are working fine!!
"
UnityAdsEditor: Initialize(Some Numbers, False);
UnityEditor.Advertisements.UnityAdsEditor:EditorOnLoad()
"

iOS submission with UnityAds - what should IDFA setting be?

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I am in the process of submitting my App for iOS.
Got to the bit in the submission process where is asks about the Advertising Identifier - does it use IDFA.

have read around the subject a little....
I am using several ad providers:
iAds - this doesn't use IDFA.
Admob - this does and uses 'Serve advertisements' only
Unityads - can't find out what this uses.

Any ideas what Unity Ads should be set to?
options are..
  • uses IDFA
(and if so these check boxes....)
  • Serve...

iOS submission with UnityAds - what should IDFA setting be?

Google Play rejected game with unityAd.

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