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rewarded ad callback function is not executed!

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just Android
if (result == ShowResult.Finished)
{
RunAgain(adCoins);
}

RunAgain not executed!

Monitor Display :
Can only be called from the main thread

I'm sorry for my poor English




TypeLoadException Unity Ads v2.3.0 in Unity 5.4.4p1 iOS

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It's been a while since I updated my Unity Ads (v2.0.x) Dec. 2017 (running Unity 5.4.4p1). After doing the update, everything works fine in the Editor and on Android, but throws an exception on iOS at initialization (new iPad, 5c, 6).

Looks like it stems from UnityEngine.Advertisements.Purchasing.Initialize -> UnityEngine.Advertisements.iOS.Platform.UnityAdsPurchasingInitialize()

Checks:
isInitialized=true
Version=2.3.0
iSupported=true

With the advent of Unity Ads Promo, is an update to...

TypeLoadException Unity Ads v2.3.0 in Unity 5.4.4p1 iOS

Unity Banner showing at bottom left in android device when on landscape mode

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I'm using Unity 2018.2.7f1 with Unity Monetization 3.0.

I'm displaying a banner and according to the documentation, it should display at the bottom center, which is currently not doing on my testing tablets, it displays at the bottom left, as shown in the attached file.

My game works on landscape mode only.

I'm testing with a Samsumg Galaxy (SM-T230NU), Android Version 4.4.2 (KitKat) and an Amazon Fire Tablet (5th Generation) using Fire OS 5.6.3.0 (Lollilop).

The banner displays...

Unity Banner showing at bottom left in android device when on landscape mode

Is this normal for U.S ecpm?

Ads are invisible on mobile

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Hi for some reason i dont see my banner on my mobile phone. Everything is set at test mode and i see test banner in editor but when im running app on my phone i have nothing. Thats my first time when im trying Unity ADS Can you help me with that?

Ads not working.

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I have this game that was using an opt-in advertising option, where the user could click a button, and it would display and add, then award them coins. In the editor it would redirect them to a scene that said "This would be your add unit." I decided after a long period of inactivity to give my game to a friend and have him run it with his organization. (He's new and just started with unity.) He succesfully linked the game with his organization, and both are under a new game ID. The problem...

Ads not working.

UntiyAds 2.1.0 Android ANR Issue

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After adding UnityAds 2.1.0 to my game Google Play Console reports ANR Issue.
It only happens Android 6.0 on tablet devices.
I can't reproduce the issue.
Please help.

Getting error when unity ads tries to initialize in native android.

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I get this error after trying to initialize my unity ads in android studio, it was working for a while and now all of a sudden it is not working.

Code (CSharp):
  1. E/UnityAds: com.unity3d.services.core.api.Sdk.logError() (line:57) :: {}
Code (CSharp):
  1. UnityAds.initialize(this, "2903198", unityAdsListener);
  2.  

Enabling UnityAds for my project adds two useless textures to the game

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I've enabled UnityAds for my project and it increased by build size by 16mb because of adding two textures that should be used in editor only.

Code (csharp):
  1. Used Assets and files from the Resources folder, sorted by uncompressed size:
  2.  8.0 mb     1.0% Packages/com.unity.ads/Editor/Resources/Editor/landscape.jpg
  3.  8.0 mb     1.0% Packages/com.unity.ads/Editor/Resources/Editor/portrait.jpg
  4.  4.0 mb     0.5% Built-in Texture2D: sactx-1024x1024-Uncompressed-Sprites-d37c6e12
Is it a bug or a...

Enabling UnityAds for my project adds two useless textures to the game

Test ads work fine in the Unity editor, but no ads show when testing on iPhone. Normal?

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Hello! I'm not sure if this is an issue, but I'm setting up Unity Ad Services for a game I'm working on (from the services tab, not the asset store addon). When I test the game in the editor, I see the placeholder ads just fine (the screen that says "everything seems to be working"). When I build and deploy to my iPhone with Xcode, I don't see any ads. I don't get error messages (or anything in the build/debug log) either. Is this normal? I've tried with and without Test Mode enabled....

Test ads work fine in the Unity editor, but no ads show when testing on iPhone. Normal?

Unity Fake ads work great in editor but not on android or even published

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Testing my game in Editor, the ads work great right where they should be but when exported to my android phone and installed from google play no ads show. Ive tested on a Galaxy Note 8, Samsung S7, samsung s8. I did the Unity guide step by step. I have my script on a prefab called AdBox. I made sure that I pasted mygame ID(hoping it was a simple error). Just seem I cant figure this out. Is it possible Unity ADs take awhile with publishing? Thinking of every possible angle here lol
Here is my...

Unity Fake ads work great in editor but not on android or even published

Banner Ads, how to know if the player clicked on it?

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I'm trying to include Unitys banner ads but using the example code the banner always stays visible even when clicked. I would like to add an option for the user to remove it, ideally by clicking it.
Is there a callback method for that scenario?

Update your privacy policy - Google removing games from store

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We have recently been made aware of some changes to Google's Developer Distribution Agreement that will affect our Unity Ads publishers.

The changes affect all games that collect the Google Advertiser ID (GAID) for showing ads to users. This means that our publishers who haven't recently updated their privacy policy (since the introduction of new GDPR laws), in both the Google Play Console and their applications, run the risk of having their game removed from the store. New games should not...

Update your privacy policy - Google removing games from store

Is there a problem with revenue at the moment?

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So my games usually bring in around $15-35 a day average but despite no real drop in user numbers/impressions, there's been a very big drop in the last 36-48 hours.

Any issues or am I just unlucky at the moment?

Can you create banners with UnityAds?

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Hello, is it possible to create banners with UnityAds and put them only at the bottom of the screen like AdMob?
So far, i looked into the things called "Ad Placements", but they only have videos, big interstitial pictures and rewarded videos.

If UnityAds doesn't support the simple banners to put them on top/bottom of the screen, then will it in the future?

Highly inconsistent eCPM, 28k downloads, 10k installs, 2k DAU, 1.8k ads

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Hi All,

I am highly unsatisfied with the inconsistent eCPMs I am experiencing. As you can see from the files I have attached, my eCPM varies from $1-$6 and on one day it even shot up to $11 (don't have screenshot for that).

With 2k DAU and 1.8k ads, it means I am showing on an average 1 ad per user per day.

Why does the eCPM vary so much though I am not plundering users with ads?

Feel like Ad impressions are not being counted.

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My game is available on android, with adverts correctly integrated and displaying.

I was with my friend last night and he downloaded the game - i saw at least 3 adverts show up during the time he played, but 0 impressions.

I have had impressions reported in the past and nothing has changed since then regarding Unity Ad integration.

I have checked GameIds and they all match.

Any suggestions?

Thanks.

Unity Ads - change age restrictions from code

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Hi. I'm trying to implement UnityAds and I want to make popup on start of the game, where I can ask a user about his age and set restrictions accordingly his answer. Is it possible? I heard that I could probably use MetaData for this but I can't find any information about how can I use this for my situation.

Platform(s) other than mobile?

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Is there a plan for ad services outside of mobile?

I would like to include ads within the game itself rather than removing the player from the game to see an ad. i.e. Seeing a billboard in game with a real ad, or in a game like left4dead with an ad placed next to the ammo depot that says "Ammo provided by blah blah blah." with an image/video to load.

I know this would limit the ads to impressions only, and reject clicks and conversions. I am looking for ads with immersion for pc,...

Platform(s) other than mobile?

Unity Ads Not Working

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I am at the point where I am wanting to release my game for production but before doing that I would like to ensure a real add populates on a device. So far I have only seed the test ad screen in the editor. Devices do nothing when ads are requested. I have removed everything off of test mode and my game is on the PlayStore in alpha currently. Do I need to release it to production to test these properly?
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