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Unity Banner Ads top of screen?

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Just need to know, so currently unity documentation says the new Unity banner ads can only be placed at bottom center of screen. How soon until we will be able to place them top center of game screen?

Ad doesn't show and has no callback since yesterday

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Hi,

Our game (for iOS and Android) has been released for 2 months, and it integrates UnityAds as the only Ads services. The Ads service works fine. However, since yesterday, some players in China have reported that they got no result after clicking the button for watching ads. They couldn't see any ads, or get any feedback( probably no callback).

We think that there is something wrong with the Advertisement.Show(). Because we haven't released any new update for almost 1 month, and the...

Ad doesn't show and has no callback since yesterday

UnityAdsUnityWrapper.mm imported twice in the Xcode project

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Hello,

I just installed UnityAds on Unity 2017.2.0.3f

And the UnityAdsUnityWrapper.mm imported twice in the Xcode project


I got this error on Xcode:
Code (CSharp):
  1. /Users/Clive/Library/Developer/Xcode/DerivedData/Unity-iPhone-dprwctphrztswsbrhuqrdbgezzuy/Build/Intermediates/Unity-iPhone.build/Release-iphoneos/Unity-iPhone.build/Objects-normal/armv7/UnityAdsUnityWrapper-6D362980BD529555.o...
UnityAdsUnityWrapper.mm imported twice in the Xcode project

Unity BuyProductID Fail. Not initialized

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Hi. Everything seems to work fine in unity editor. When I click on button and buying menu pop up but once it runs on android emulator when I click on the button. It says "Unity BuyProductID Fail. Not initialized"
I have done some research but still can't pinpoint. Here is some useful information incase I did something wrong.

- I don't have android phone only runs on android studio emulator.
- I uploaded it to google play and IAP is active.
- I haven't set up bank or tax yet.

Any helps...

Unity BuyProductID Fail. Not initialized

Why am I only seeing test ads?

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I have some full-screen video ads set up for my app. The ads appear to work fine, but I never see "real" ads. When run from the editor, I see the mock ad with the button, and when I run from iOS TestFlight or from Google beta test, I only see that janky unity ad for "Test game". This does not inspire me with confidence that my full release will have real ads. Is this normal? Do I need to set something up? I've already set up my two accounts on the unity ads manager side and I've...

Why am I only seeing test ads?

How to enter Store Game Id for app that is "Pending Developer Release"

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I'm trying to set up unity ads and I know my app Store Id for my ios app, but unity ads will not let me enter it because I have to look up the app, but since it is not officially published yet, it can't find it. Is there a way around this problem without having to publish that app?

UnityAds won't initialize if app started offline

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I'm using latest version of Unity Ads (1.3) with Unity 5 and I can't get ads working if app was started offline. Advertisement.Initialize() is getting called, but I always get ShowResult.Failed.

Initialize() is called during game startup and at the start of several scenes to be sure UnityAds is initialized when user wants to watch an ad.

I have tested on iOS and Android and the problem is with both platforms.

It seems like if Initialize() is called once during offline, it never works...

UnityAds won't initialize if app started offline

How to change App ID from Google Play?

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I had a game which had a certain bundle ID, but then I forgot the keystore password so had to redo the app.

How do I connect the new app to Unity Ads?

I had to change the App ID on the store to make it public

Right now, using the same old Ads ID I had for the previous App is not working (not even showing any data in the dashboard

How to see total ad revenue / unity balance?

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So I made a simple game in April and I had about 15 dollars in revenue by the end of may, but since you are limited to going back 6 months in the ad revenue screen, I am no longer able to see the total amount of money I have earned through ads. I have been searching for hours for some sort of total ad revenue or total balance to easily see the total amount I have earned from the game.

Banner Ads are never ready

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Hi,
I can successfully show my placements for videos, but I cannot find any recent documentation on how to handle banner placements. Whenever I just use Advertisement.Show("bannerId"), it tells me that it isn't ready. What can I do?

Android crashing after Unity Ad finished

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Hi,
I just spent half a day fixing an issue with my Android app crashing after an ad was shown because the
ShowAdFinishCallback
is apparently not called on the main thread and I was trying to use it to activate a GameObject. In the editor, everything worked fine, but on the device, the app was just closed.

In my ShowAd function, I intended to use the callback to activate a GameObject:
Code (CSharp):
  1. private IEnumerator ShowAdWhenReady(System.Action adEndedCallback = null) {...
Android crashing after Unity Ad finished

UnityAds selectively crashes the game

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I have a universal application with UnityAds which works on different devices.
I've encountered a problem.

UnityAds:
1. It works fine on Android devices.
2. It works fine on iPad3/new (iOS 9.3.5) when the game is installed on the device and using Xcode, or using TestFlight (Apple App Store Connect).
3. It works fine on iPhone4s, iPhone5 (iOS 10.3.3) when the game is installed on the device using Xcode.

But when the same game versions are installed on iPhone4s, iPhone5 using...

UnityAds selectively crashes the game

Ads for WebGL

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I've searched this subject, or rather the lack of Unity Ads in Web layer and I can see that the whole ads package is aimed at mobile I'd like to ask if there is any way in which I could use Unity Ads within my WebGl game. It's a bit of an experiment but my forthcoming game has a section built around a spoof TV news broadcast and switching form a news item to an actual commercial break would be seamless and very natural. Or I'd hope it would be, which is why I'd like to give it a go.Any...

Ads for WebGL

Ad doesn't work in certain scene.

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So i have a test ad control scene where i have the exact object and code as i do in my main scene.

In the test scene the add works fine, i called it when i press "E" but in my main scene it does not work, i can see "ad.Show();" is being called and Monetization is ready but the placeholder ad screen doesn't pop up like in my test scene, the game just keeps running as normal.

Also it is definitely initialised as I can see the comment for initialisation which happens at start.

Anyone know...

Ad doesn't work in certain scene.

Unity Ads not showing on IOS

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I integrated Unity Ads in my iOS game. In the editor, everything works fine. Advertisement.Isready is true. Once deployed on IOS, Isready is always false. I checked my game id on the dashboard, activate Test mode. I don't what to do. Please I could I correct it ?

Thanks in advance.

Unity Monetization 3.0 xcode build failed

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Hello,

I want to give a try to IAP Promotions so I decided to update ADS and IAP plugins. On Android everything works as expected but I have some issues on iOS.

When building in Xcode I have an error:

"Lexical or Preprocessor Issue"
'UnityAds/UnityMonetization.h' file not found
UnityMonetizationUnityWrapper.mm

In Plugins/iOS UnityAds.framework is present, also in Xcode under Unity-iPhone/Frameworks/Plugins/iOS/UnityAds.framework is present.

My Xcode version...

Unity Monetization 3.0 xcode build failed

How can I block unwanted unityadscache folder on my device?

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Good afternoon I have an android tablet

I have been recently getting two folders in my google photo app the first is Unity Ads Cache which usually has between 1 to 5 pictures and a short video like 20 sec. The other is an empty files folder. I have deleted both folders multiple times. They come back after my device has rebooted or restarted. Please note these ads are for games that I have never even heard of nor want.

Can someone please tell me how to permanently remove this as I never...

How can I block unwanted unityadscache folder on my device?

dashboard not show anything today

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dashboard not show anything today, anything happen

Android game crashed in unity2017 4.1f1ParticleSystem

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#00 pc 005acc1c libunity.so void TransformParticleMeshAnimatedUVs<false>(ParticleMeshData const&, int, ParticleSystemTempData const&, ParticleSystemParticlesTempData const&, ColorRGBA32, ParticleSystemRendererData const&, ParticleSystemModules const&, Matrix4x4f const&, Matrix3x3f const&, Vector3f const&, ParticleSystemParticles const&, unsigned int, unsigned char**, float**) [armeabi-v7a]
2...

Android game crashed in unity2017 4.1f1ParticleSystem

Android game crashed in unity2017 4.1f1ParticleSystem

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#00 pc 00591a50 libunity.so ParticleGeomWrite(ParticleSortData const*, unsigned int, bool, unsigned char**, unsigned char*, int, int, math::float3x3 const&, math::floatNx3 const&, math::floatNx3 const&, math::floatNx3 const&, math::floatNx3 const&, float vector[4] const&, math::floatNx3 const&, float*&, math::floatNx3 const*, ColorRGBA32 const*, math::floatNx2 const*, math::floatNx4 const*, int vector[4] const*) [armeabi-v7a]
2 #01 pc 005a08ec libunity.so void...

Android game crashed in unity2017 4.1f1ParticleSystem
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