Quantcast
Channel: Unity Ads & User Acquisition
Viewing all 6164 articles
Browse latest View live

Unity ecpm is lower than 2 months ago.

$
0
0
I can't understand why but i do understand that it depends on the countries which ads were watched. But it's lower than old times. When ecpm were lower than 2.5$ or something like this unity added money to increase ecpm but it doesn't do it no more.

Cant connect banner Unity ADs

$
0
0
In unity i see
View attachment 448220
in game on phone the banner doesnt appear.

Code im using for it:
Code (CSharp):
  1. private string myPlacementIdBanner = "fullgamebanner";
  2.  
  3. Start {
  4.  
  5. if (Advertisement.isSupported) Advertisement.Initialize ("3208172",false);
  6.         StartCoroutine(ShowBanner());
  7. }
  8. IEnumerator ShowBanner()
  9.     {
  10.         yield return new WaitForSeconds(10);
  11.         StartCoroutine(ShowBannerWhenReady());
  12.           Advertisement.Show();
  13.         //...
Cant connect banner Unity ADs

Unity ads and the new google play "App content"

$
0
0
hi,
i use unity ads for my game, its a robot fighting game. (consider war robot) really don't know how to fill
App content section of google play, What are the target age groups of my game? i didn't check the target under age 13 (because my game is not targeted at that age and its for all groups) but i use unity ads so what is that ?
Can anyone help me ?

Unity Ads works in Editor but not in Device

$
0
0
I read and tried everything I could read about the subject here and elsewhere, but Advertisement.IsReady always returns false in device.
I have tried with the UnityAds package in the asset store and using the services tab in the editor (not running them both at the same time of course). It works flawlessly in Editor but in the Android device, UnityAds is initialized but always returns false after a call to IsReady.

I have also looked at the UnityConnectSettings file and it is as recommended...

Unity Ads works in Editor but not in Device

ANR with AdMob/Unity Ads in interstitial onAdFailedToLoad

$
0
0
I asked this on the AdMob SDK group and received a response from someone at Google. He said that it appears I have AdMob (with mediation) integrated properly and suggested I ask here to see if anyone here can help.

I'm getting a lot of ANRs from com.google.unity.ads.Interstitial$1$1.onAdFailedToLoad in Unity. I have interstitials, rewarded videos, and banner ads, but the only ANRs in an onAdFailedToLoad handler is coming from the interstitials. Unfortunately I can't reproduce it on any of...

ANR with AdMob/Unity Ads in interstitial onAdFailedToLoad

Test Device not working

$
0
0
I configure the UnityAds on Unity, with the service method. Everything looks to work fine, but my devide (registered as devide test in Unity Dashboard) shows real Ads.

I have other apps created by Android Studio with Unity Ads and work well, other devices show real ads, and my device the test ads.

Can anyone help me please?

Unity game asks about cookie collection permission every time I run the game

$
0
0
Hello, I've just implemented Unity Ads, my game is not on Google Play yet. Every time I run the game and call to show ad, the white window pops-up with question: "Can the Unity cookie collect and use your data to tailor your ads and experience?". Even if I accept it, it will ask it again and again, every time I run the game. After I publish the game on the Google Play it will ask about it all the time like now? Or it will ask only once? It's so annoying that i consider implementing Google...

Unity game asks about cookie collection permission every time I run the game

How to mute video ads?

$
0
0
Is there a way to mute video ads or adjust their volume?

Unity Integrated Ads vs Ad related Asset store items

$
0
0
Which is better? the integrated ads from unity or the assets related to ads in the asset store?

I was about to buy one of those apps that offer revenue from ads in mobile games but then, Unity also has its own integrated ad system.

Which is better?

Steps to Launch on Android

$
0
0
Hello,

Our game is currently on the Google Play Console's internal test track. We are about to publish and release the game to the public. For Unity Ads are the steps we need to take the following:
Disable Test Mode in Ads Project Settings.
Find and input the Google Store ID (not 100% where we get this)
Then publish to Google Play.

Are there any other steps that need to be taken in order to have correctly functioning ads on day 1? Or do these steps need to be in a different order, i.e....

Steps to Launch on Android

error: linker command failed - Unity 2017.3.0f3 + Unity Ads 2.2.0

$
0
0
Hi to all,

I have issue with iOS build + Unity Ads package, when I try to build very simple test application of Unity Ads with Xcode I'm always getting these linker error:

Code (csharp):
  1.  
  2. duplicate symbol _UnityAdsCopyString in:
  3.  
  4.     /Users/petak/Library/Developer/Xcode/DerivedData/Unity-iPhone-aflmhnsuschfxpenpatmdnypjbax/Build/Intermediates.noindex/Unity-iPhone.build/Debug-iphoneos/Unity-iPhone.build/Objects-normal/arm64/UnityAdsUnityWrapper-6D362980BD529555.o...
error: linker command failed - Unity 2017.3.0f3 + Unity Ads 2.2.0

The type or namespace name 'Monetization' does not exist in the namespace 'UnityEngine

$
0
0
I've tried to implement unity ads monetization into my game but after adding the integration code, it returns this:

error CS0234: The type or namespace name 'Monetization' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?)

Cookie Permission shows multiple times and no video is shown

$
0
0
Hi, I'm trying to implement Ads system via Package Manager. On editor (test mode) the test ad is shown and the reward logic works, but on devices a cookie permission prompt is shown each time I try to load an ad and no video is shown after granting.
Here's some info:
  • Unity 2017.3.0f3
  • Test mode enabled via Unity Dashboard (no testMode bool in script) across all devices, even with enabled (either via script or dashboard) the problem persists
  • The ad is "ready" (I try to show...

Cookie Permission shows multiple times and no video is shown

Advertisement.IsReady returns false everytime

$
0
0
So I'm trying to get Unity Ads to work, I'm doing it for the first (I'm a total 1000% newb) time so I'm going along the instructuins in https://unityads.unity3d.com/help/monetization/getting-started

This is what I've done so far:
I downloaded this Asset and imported it to my project
View attachment 451415

I settled the organization thing in the Dashboard
View attachment 451418
In the project with the SDK imported, I toggled the Ads thing with the Testing checked...

Advertisement.IsReady returns false everytime

Bug sometimes in showresult.finished:

$
0
0
Hi, i would paste the official code for unity ads i was using, because sometimes i can see debug when a video its completed but the function isn´t called, i have put one line also in my function but still the same problem.
I can´t errors in my console.

Code (CSharp):
  1.   private void QuestVideo(ShowResult resultc)
  2.         {
  3.             switch (resultc)
  4.             {
  5.                 case ShowResult.Finished:
  6.                     QuitoControl();
  7.                     Debug.Log("completo");...
Bug sometimes in showresult.finished:

Unity Banner ads not show real ads

GDPR Consent

$
0
0
If i don't pass or implement the required code to get users consent does this mean no users in Europe will see ads? or they still will see ads they will just be non targeted ?

Where is my gameId?

IUnityAdsListener not found

$
0
0
I am trying to implement Rewarded videos to my game and I'm following the Integration Guide where it shows to use "IUnityAdsListener"
View attachment 452180
so I try writting it in my class but it appears as "Not found"


Code (CSharp):
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.Advertisements;
  6.  
  7. public class AdManager : MonoBehaviour, IUnityAdsListener
  8. {
What am I missing?

How to check if the player watched the rewarded ad?

$
0
0
I tried the implementation guide, I do not know if its outdated but It does not work to me, I saw tutorials that had different methods (there seem to be many) but none worked for me.

How in the world can I check if the player watched the video so I give them the reward!!!
Viewing all 6164 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>