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NullReferenceException upon enabling Unity Services and ads

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I recently enabled the unity services as well as ads. I have not added any code as of yet. However upon pressing the play button I am greeted with

NullReferenceException: Object reference not set to an instance of an object
System.Net.AutoWebProxyScriptEngine.InitializeRegistryGlobalProxy () (at <c9226b2f33b7421e85bb391f94075e49>:0)
System.Net.AutoWebProxyScriptEngine.GetWebProxyData () (at <c9226b2f33b7421e85bb391f94075e49>:0)
System.Net.WebProxy.UnsafeUpdateFromRegistry () (at...

NullReferenceException upon enabling Unity Services and ads

Could someone please explain this thing for me?

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Could you please explain in plain English what type of ads are there and are the difference between them? I hear about banner and and video ads , what are the difference?
My second question is how developers earn from ads? Just by people viewing the ads? Do people need to tap on the ads for the developer earns money? Or even installing the advertised app? Oe combination of both, like viewing will earn little money but taping and downloading will earn more??

Rewarded video shows on Start()

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So as soon as I run the test mode, it's showing the Ad, and when I close it it throws the reward
View attachment 452771

The desired outcome is to make it show the Ad after pressing a button that will pop up when reaching level 10. Press the button, show the ad, watch it all the way through, then close it, recieve the reward and don't see that button again at least until 8 minutes have passed...


here is my code wrote in accordance to the implementation guide

Code (CSharp):
  1. private...
Rewarded video shows on Start()

Unity Ads 2.0.8 ignoring testMode.

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Hello I have a problem with Unity Ads 2.0.8/Unity 2017.4.29f1. When I'm using Advertisement.Initialize(id, true), true is ignored and Advertisement.testMode is returning false. If I force test ads from unity dashboard Advertisement.testMode is still returning false but ads are actually in "test mode". The only reliable way to have full control over it and expect stable results is by using testMode checkbox inside of unity and building a new apk. Then depending on selection...

Unity Ads 2.0.8 ignoring testMode.

UnityAds not working on Android but works well in editor (yes -.- i know)

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Yes i know... Here is another one about this issue.
I have SDK 3.0, i made the same script from de documentation with my id and placements, test mode and build-in ads extension is enable... i mean, it works in editor but no in android.

I have two scripts below (of course game id here is: 1234567 for privacy reasons)

And yes, platform in settings is Android

Is it possible to request specific times in ads?

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I'm getting video ads of 20-30 seconds long, as I'm doing unskippable reward ads, this feels far too long. Is it possible to send a request for ads of a specific time, and if available receive an ad of that length?

Unity Ads works on Android and on iPhone but not on iPad

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We need your help! We are testing unity ads and its working good on iphone and android phone. but it´s not showing anything on ipad. Is there a common mistake with ads on iPad?

our ads script looks like this:


public class ADSManagerScript : MonoBehaviour {

public bool Rewarded = true;

public GameObject SystemManager;
public GameObject SystemUI;
public GameObject PanelManager;
public RawImage PaletteImage_02;

private string gameID = "1745792";

// Use this...

Unity Ads works on Android and on iPhone but not on iPad

Change banner position

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Hello, is there any way you can change the banner position with UnityAds ? Also any way of previewing the banner because when i use my ShowBanner method i get a full screen banner

Update your privacy policy - Google removing games from store

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We have recently been made aware of some changes to Google's Developer Distribution Agreement that will affect our Unity Ads publishers.

The changes affect all games that collect the Google Advertiser ID (GAID) for showing ads to users. This means that our publishers who haven't recently updated their privacy policy (since the introduction of new GDPR laws), in both the Google Play Console and their applications, run the risk of having their game removed from the store. New games should not...

Update your privacy policy - Google removing games from store

How to Activate WebGL ads According to WebSite's Name?

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Hello everyone,
I applied google adsense WebGL ads. I would like to publish the ads according to Web site's name. I think i need to read the web site name inside of the game like;

For example;

if(websitename == "www.xyz.com")
{
ShowAds();
}

Is it possible to do something like this in the game?

Thanks in advance.

Edit: i think i found the solution. Sory that i opened this thread. I searched a lot but i think i didn't search correctly. Please correct...

How to Activate WebGL ads According to WebSite's Name?

Crash on Android dismissing rewarded video Monetization 3.0 plugin

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View attachment 323914

It seems there an error when releasing the ad or ad view or something like that.

I've tried in Mono and Il2CPP same result.

Works on iOS.
Worked on Android with services ads plugin but not monetization 3.0

When to set TestMode to false?

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So I've been doing lots of reading these days while setting the unity ads into my game, and there was an article saying that we cannot test if actual ads are displayable because as soon as the system sees that ads are going to an unpublished game, it will straight away be flagged as fraudulent.

So I tested all the way with the Testmode checked and also a bool inside my script checking the Testmode before anything (I did not want to get flagged from some buggy script) and now the app is on...

When to set TestMode to false?

Show Test Ads In Editor

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Can I show ads from any ad network inside the Editor?

If not, then how do I check that the request was succesful in Editor?

Unity ads filter not working and slips gambling ads on google play [Urgent]

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Hello, my app has been rejected by google play multiple times because Unity shows gambling ads to a child friendly app, I have applied all the filters needed, but it still does this, it shows gambling ads or ads that are not appropriate for children, causing google to reject the app. Is there any fix for this I need this fixed urgently.
Thank you

Dashboard not updated

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From yesterday I cannot see any new data on the dashboard, no new revenue no new impressions... is this the "usual" problem?

Question about banner ads

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Hi,

I would like to ask about Unity banner ads.

I haven't found any concrete information about availability in Europe. Are banner ads still unavailable in Europe, or can I use them in my app?

I understand test mode is available, but is it OK to test if ad is showing up correctly without test mode, or is it a bad behaviour?

Thanks in advance

Buying Unity Ads requires a 3rd Party Plugin

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I'm not sure if this is a question, a fact, or a warning to others looking to buy ads for their game. Maybe all 3. But I wanted to post to confirm it one way or the other.

In the last step of the next-to-last step of the advertiser getting started instructions, there's a section about Tracking Links, which seem to be a requirement for running a campaign. And Tracking Links require implementing a 3rd party plugin of some sort. And the first suggested 3rd party link I tried was broken.

Why...

Buying Unity Ads requires a 3rd Party Plugin

How long does it take for ads to show?

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Hi there! I just imported the Unity Ads SDK from the assets store a few hours ago, and I managed to successfully initialize both Advertisement and Monetization. However, when testing whether the video ad is ready to be displayed, it remains "false" even though there are already ads present in the cache files.

Below are the settings I used in the service menu and how it looks like on my personal device respectively.
Advanced thanks for the reply!

View attachment 456461 ...

How long does it take for ads to show?

UnityAds delegate not working(swift 4. unityads v3.0)

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unityads delegate is not called.

@protocol UnityAdsDelegate <NSObject>
- (void)unityAdsReady:(NSString *)placementId;
- (void)unityAdsDidStart:(NSString *)placementId;
- (void)unityAdsDidFinish:(NSString *)placementId
withFinishState:(UnityAdsFinishState)state;
- (void)unityAdsDidError:(UnityAdsError)error withMessage:(NSString *)message;
@End

1. initialize unityads in appdelegate(didFinishLaunchingWithOptions)
UnityAds.initialize(GLOBAL.UNITY.ADVERTISE.gameID,...

UnityAds delegate not working(swift 4. unityads v3.0)

UnityAds requirements

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Hey,
i am very sorry but I am confused.
I want to ask about "Services" window Setting.
Do I need to have "Unity Analytics" enabled in services in order to use "Unity Ads" in my Unity game?
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