They are set to testmode. They are showing in the project but once I test on the device, it does not show anything. I did not change anything, I just fixed some numbers with the experience in a class that has nothing to do with the ads. Why can this be?
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Not getting any Ads on Device
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reward ads show failed (finishState ERROR)
public void onAdFinished(String s, UnityAds.FinishState finishState) {
}
My reward ads show failed ,and the information : FinishState == ERROR
}
My reward ads show failed ,and the information : FinishState == ERROR
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Ads Stopped showing at all
Help! The game is ready, but when I tested this morning, ads just stopped showing in the device in the recent builds and doesn't matter what I do they a re not being shown ever again.
In the project they are shown in test mode, but in the device they do not show no matter what I do... I don't know what to do
No alterations were made to the Ad Manager script or any script that involves ads
In the project they are shown in test mode, but in the device they do not show no matter what I do... I don't know what to do
No alterations were made to the Ad Manager script or any script that involves ads
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[SOLVED]Can anyone help me with a script for a rewarded video that removes ads for X mins please?
Hi!
I am very much a beginner at Unity/C# but I have built a simple, 3 scene game using Unity (welcome page, game page, game over page). It will be published on Play Store and The App Store (Android and iOS) but I am now stuck on implementing Unity Ads.
I have managed to get a simple ad appear every 5 times the "play again" button is pressed via this script:
[SOLVED]Can anyone help me with a script for a rewarded video that removes ads for X mins please?
I am very much a beginner at Unity/C# but I have built a simple, 3 scene game using Unity (welcome page, game page, game over page). It will be published on Play Store and The App Store (Android and iOS) but I am now stuck on implementing Unity Ads.
I have managed to get a simple ad appear every 5 times the "play again" button is pressed via this script:
Code (CSharp):
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Advertisements;...
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Rewarded video no callback on Android
I don't know what I'm doing wrong but HandleShowResult doesn't get called, the video plays fine and everything works in editor.
I'm using unity 5.5.0.p3 with the builtin ads and testing on Android 6.0.1. Am I missing some permission, does it need special permission? the video works and the logcat doesn't show any errors.
Rewarded video no callback on Android
I'm using unity 5.5.0.p3 with the builtin ads and testing on Android 6.0.1. Am I missing some permission, does it need special permission? the video works and the logcat doesn't show any errors.
Code (CSharp):
- public void showRewardedVideo(){
- if(Advertisement.IsReady("rewardedVideo")){
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unity ads not works on redmi6 pro android device
it is works well on other android device and ios device but not work on redmi 6 pro,
and the device log show :
com.unity3d.services.core.api.Sdk.logInfo() (line:69) :: Requesting ad plan from...
unity ads not works on redmi6 pro android device
and the device log show :
com.unity3d.services.core.api.Sdk.logInfo() (line:69) :: Requesting ad plan from...
unity ads not works on redmi6 pro android device
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iOS: Advertisement never ready
Hi all,
I googled and look in this forum but no solution has worked for me unfortunately;
Unity version: 2018.2.3f1
Platform: iOS
Ads SDK version: 3.2
The same code works on Android and on the Editor.
The code in question:
iOS: Advertisement never ready
I googled and look in this forum but no solution has worked for me unfortunately;
Unity version: 2018.2.3f1
Platform: iOS
Ads SDK version: 3.2
Initializing Unity Ads 3.2.0 (3200) with game id 3124205 in test mode
The same code works on Android and on the Editor.
The code in question:
Code (CSharp):
- public string placementId = "CarreteraFuel";
- #if UNITY_IOS
- private readonly string gameId = "3124205";
- #endif
- #if UNITY_ANDROID
- private readonly...
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Unity Test Ad appearing in editor but not built project
Hello, I have been struggling to get a Unity banner ad working in my game. At first, I tried using the unity Ads Service from the Services tab. I downloaded unity in 2017, so it was using whatever version of the Ads package that was automatically downloaded then.
I tried to use `Advertisement.Banner` from the UnityEngine.Advertisements namespace. However, the version of Advertisements that was installed must have been older, because it didn't have the Banner class.
I downloaded a newer...
Unity Test Ad appearing in editor but not built project
I tried to use `Advertisement.Banner` from the UnityEngine.Advertisements namespace. However, the version of Advertisements that was installed must have been older, because it didn't have the Banner class.
I downloaded a newer...
Unity Test Ad appearing in editor but not built project
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Personalized placements & time between ads
Hello Unity folks,
I implemented the Monetization SDK, and am very excited to see what machine learning can do for my project.
Currently my game shows interstitial ads between levels (either fail or success). I limit a time that will pas between ads, because one level can last as short as 5 sec.
My question is - now with Monetization SDK, should I remove the time between ads? Will 'the algorithm' skip ads from being shown if too soon? I'm hoping it would learn the best time, and show ads...
Personalized placements & time between ads
I implemented the Monetization SDK, and am very excited to see what machine learning can do for my project.
Currently my game shows interstitial ads between levels (either fail or success). I limit a time that will pas between ads, because one level can last as short as 5 sec.
My question is - now with Monetization SDK, should I remove the time between ads? Will 'the algorithm' skip ads from being shown if too soon? I'm hoping it would learn the best time, and show ads...
Personalized placements & time between ads
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Ads and Promo in the same Placement. Code?
Hello there,
I am implementing the new Monetization SDK in my game. Sounds exciting!
2 of my placements have Ads & Promo content enabled, and one of my placements has only Promo enabled.
1. Is this the correct way to show all placements with the same code?
Ads and Promo in the same Placement. Code?
I am implementing the new Monetization SDK in my game. Sounds exciting!
2 of my placements have Ads & Promo content enabled, and one of my placements has only Promo enabled.
1. Is this the correct way to show all placements with the same code?
Code (CSharp):
- void Show(string placementId)
- {
- options.finishCallback = OnUnityAdsDidFinish;
- PlacementContent placementContent = Monetization.GetPlacementContent...
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enhance.co
He guys,
Do you know enhance.co? It looks nice, but it looks too good to be true, don't you think?
I am particularly interested in it's ad mediation solution but I am not confident in uploading my binary.
What do you think? Does anyone already used this service?
Do you know enhance.co? It looks nice, but it looks too good to be true, don't you think?
I am particularly interested in it's ad mediation solution but I am not confident in uploading my binary.
What do you think? Does anyone already used this service?
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Black screen from UnityAds-3.0.0 (Android, Admob mediation)
After displaying Interstitial from UnityAds via GoogleAds mediation I received a black screen with UI only (GDPR link and close button).
Close button has close delay (timer) and after at becomes active it can close ad.
GDPR button shows interfase but only few pixels of its top side are visible. Here no buttons are clickable.
View attachment 376462
Blank part of screen is not clickable.
I used VPN (Finland , Helsinki).
Device: Moto Z Play2, Android 8.0.0
Unity3D-2018.2.20f1...
Black screen from UnityAds-3.0.0 (Android, Admob mediation)
Close button has close delay (timer) and after at becomes active it can close ad.
GDPR button shows interfase but only few pixels of its top side are visible. Here no buttons are clickable.
View attachment 376462
Blank part of screen is not clickable.
I used VPN (Finland , Helsinki).
Device: Moto Z Play2, Android 8.0.0
Unity3D-2018.2.20f1...
Black screen from UnityAds-3.0.0 (Android, Admob mediation)
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Advertisement.IsReady("rewardedVideoZone") is always false
I figured this deserved its own thread. I can't get rewarded ads to work, even though simple (not rewarded) ads do work properly.
For some reason, Advertisement.IsReady("rewardedVideoZone") is always false. I've tested this both on my phone and editor, and with both test mode on and off. I've waited for 2 minutes after initialisation, figuring that 2 minutes should be enough time to cache a video ad.
I'm using the newest Patch release (5.3.1p4), and this is the first time I'm using unity...
Advertisement.IsReady("rewardedVideoZone") is always false
For some reason, Advertisement.IsReady("rewardedVideoZone") is always false. I've tested this both on my phone and editor, and with both test mode on and off. I've waited for 2 minutes after initialisation, figuring that 2 minutes should be enough time to cache a video ad.
I'm using the newest Patch release (5.3.1p4), and this is the first time I'm using unity...
Advertisement.IsReady("rewardedVideoZone") is always false
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Build Error with Unity Ads 3.0.1
I'm getting a build error every time I try to build with the Unity Ads 3.0.1 plugin.
I can build the game without the plugin just fine, it's only after I import it.
Here's the error code.
Build Error with Unity Ads 3.0.1
I can build the game without the plugin just fine, it's only after I import it.
Here's the error code.
CommandInvokationFailure: Gradle build failed.
/Applications/Unity/Hub/Editor/2018.3.5f1/PlaybackEngines/AndroidPlayer/Tools/OpenJDK/MacOS/bin/java -classpath "/Applications/Unity/Hub/Editor/2018.3.5f1/PlaybackEngines/AndroidPlayer/Tools/gradle/lib/gradle-launcher-4.6.jar"...
Build Error with Unity Ads 3.0.1
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Low eCPM, using rewarded videos.
Hi,
I premise that my project has surpassed the 5k impressions (over 10k in the last 30 days) but currently the revenue is decreasing and for the last 14 days, it stands as such :
Impressions : 4.6k
eCPM : 2.55$
Fill Rate : 98.1%
Currently I show ads in 2 cases : To receive an extra HP/double gems, or for a 1 time use of a spaceship you didn't unlock. The first one was video ads and the latter was rewaded, but recently I changed both to rewarded.
Any suggestions to improve? So far the...
Low eCPM, using rewarded videos.
I premise that my project has surpassed the 5k impressions (over 10k in the last 30 days) but currently the revenue is decreasing and for the last 14 days, it stands as such :
Impressions : 4.6k
eCPM : 2.55$
Fill Rate : 98.1%
Currently I show ads in 2 cases : To receive an extra HP/double gems, or for a 1 time use of a spaceship you didn't unlock. The first one was video ads and the latter was rewaded, but recently I changed both to rewarded.
Any suggestions to improve? So far the...
Low eCPM, using rewarded videos.
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Could someone please explain this thing for me?
Could you please explain in plain English what type of ads are there and are the difference between them? I hear about banner and and video ads , what are the difference?
My second question is how developers earn from ads? Just by people viewing the ads? Do people need to tap on the ads for the developer earns money? Or even installing the advertised app? Oe combination of both, like viewing will earn little money but taping and downloading will earn more??
My second question is how developers earn from ads? Just by people viewing the ads? Do people need to tap on the ads for the developer earns money? Or even installing the advertised app? Oe combination of both, like viewing will earn little money but taping and downloading will earn more??
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Unity Ads works on Android and on iPhone but not on iPad
We need your help! We are testing unity ads and its working good on iphone and android phone. but it´s not showing anything on ipad. Is there a common mistake with ads on iPad?
our ads script looks like this:
public class ADSManagerScript : MonoBehaviour {
public bool Rewarded = true;
public GameObject SystemManager;
public GameObject SystemUI;
public GameObject PanelManager;
public RawImage PaletteImage_02;
private string gameID = "1745792";
// Use this...
Unity Ads works on Android and on iPhone but not on iPad
our ads script looks like this:
public class ADSManagerScript : MonoBehaviour {
public bool Rewarded = true;
public GameObject SystemManager;
public GameObject SystemUI;
public GameObject PanelManager;
public RawImage PaletteImage_02;
private string gameID = "1745792";
// Use this...
Unity Ads works on Android and on iPhone but not on iPad
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GDPR Consent
If i don't pass or implement the required code to get users consent does this mean no users in Europe will see ads? or they still will see ads they will just be non targeted ?
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NullReferenceException upon enabling Unity Services and ads
I recently enabled the unity services as well as ads. I have not added any code as of yet. However upon pressing the play button I am greeted with
NullReferenceException: Object reference not set to an instance of an object
System.Net.AutoWebProxyScriptEngine.InitializeRegistryGlobalProxy () (at <c9226b2f33b7421e85bb391f94075e49>:0)
System.Net.AutoWebProxyScriptEngine.GetWebProxyData () (at <c9226b2f33b7421e85bb391f94075e49>:0)
System.Net.WebProxy.UnsafeUpdateFromRegistry () (at...
NullReferenceException upon enabling Unity Services and ads
NullReferenceException: Object reference not set to an instance of an object
System.Net.AutoWebProxyScriptEngine.InitializeRegistryGlobalProxy () (at <c9226b2f33b7421e85bb391f94075e49>:0)
System.Net.AutoWebProxyScriptEngine.GetWebProxyData () (at <c9226b2f33b7421e85bb391f94075e49>:0)
System.Net.WebProxy.UnsafeUpdateFromRegistry () (at...
NullReferenceException upon enabling Unity Services and ads
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Is it a correct implementation of non-rewarded video ad?
Hi!
In my game I would like to the user an ad after he/she completed a game session a number of times. So first I show him/her an ad after 3 games, and then after every games where the number of games is divisible with 6.
If an ad is coming up, first I show a please wait... screen for the user. This screen will be up for 1 seconds to make the user "prepared" and not click anymore. If the ad is ready it will show up, if not then I change the screen for a game over one.
I have a...
Is it a correct implementation of non-rewarded video ad?
In my game I would like to the user an ad after he/she completed a game session a number of times. So first I show him/her an ad after 3 games, and then after every games where the number of games is divisible with 6.
If an ad is coming up, first I show a please wait... screen for the user. This screen will be up for 1 seconds to make the user "prepared" and not click anymore. If the ad is ready it will show up, if not then I change the screen for a game over one.
I have a...
Is it a correct implementation of non-rewarded video ad?
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