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Ads uploading details

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From the docs and tutorials, it seems like Unity Ads loads the ads automatically under the hood.
  • But at what frequency ads are being loaded?
  • How can I control it?
  • What enablePerPlacementLoad option does?
  • What is the purpose of Advertisement.Load function then?

App restarts after watching Ad

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I'm having an issue where the app restarts when I finish watching an Ad. The strange part is that I'm calling the exact same code ShowRewardedVideo() from 2 other places in the App and the ads play and return to the game without a problem.

The only difference I can see is that the one that isn't working is called from a class that isn't a
MonoBehaviour (if that makes a difference).

I've tested it many times to see if it's just coincidence that it's happening from one place but not the...

App restarts after watching Ad

Show rewarded ad after button click

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Hello everyone,

currently I am trying to get a rewarded ad to play after a button click. But after reviewing a couble of tutorials I do not seem to understand how it actually works. And this is made worse because they use different approaches and I cannot follow at all.

All I want is to have this implemented:
- if button clicked show a rewarded ad
- if the rewarded ad is shown succesful without any interuptions, give the player a few keys

I am able to use the Button-ClickOn() methods and...

Show rewarded ad after button click

New ad placements are not visible

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A couple of hours ago I created these new placements:

View attachment 462128

But when I run my game, they are not even called with the OnUnityAdsReady function. On the screenshot below, only the android_banner_home (that was created a while ago) and the pre-defined ones are seen, but the new ones (e.g. rewarded_res) are not visible.

View attachment 462131

When I call Advertisement.Show, it works okay only with three ad placements shown...

New ad placements are not visible

Unity Fake ads work great in editor but not on android or even published

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Testing my game in Editor, the ads work great right where they should be but when exported to my android phone and installed from google play no ads show. Ive tested on a Galaxy Note 8, Samsung S7, samsung s8. I did the Unity guide step by step. I have my script on a prefab called AdBox. I made sure that I pasted mygame ID(hoping it was a simple error). Just seem I cant figure this out. Is it possible Unity ADs take awhile with publishing? Thinking of every possible angle here lol
Here is my...

Unity Fake ads work great in editor but not on android or even published

Unity Ads very low eCPM ?

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Hello there,

This is my first post here , but i was a passive reader until now.
I want to ask everybody about the eCPM this days, as my game seems to be doing better than never , but oh my god , the revenue is like the lowest in the history of Unity Ads.
Does this happen to everyone too ?
For example , in the last 7 days i drove 11k Impressions , with 2k impressions only in the last 24 hours , an increase of 50%. But the eCPM is like constantly falling.
There were lucky weekends that...

Unity Ads very low eCPM ?

iOs: clang: error: linker command failed with exit code 1

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I am getting the following error when building for iOs which seems to be caused by Unity Ads

Code (JavaScript):
  1. duplicate symbol _OBJC_CLASS_$_UnityAdsUnityWrapperDelegate in:
  2.     /Users/company/Library/Developer/Xcode/DerivedData/Unity-iPhone-dkvimmfycyxdkfdavlossvwtiguq/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/Unity-iPhone.build/Objects-normal/arm64/UnityAdsUnityWrapper-75a0e1861a76234d68641c8057227d60f0004ed65ee5ff27c27446ef2b86d435.o...
iOs: clang: error: linker command failed with exit code 1

How to know if Unity banner ads are working

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So I have implemented Unity banner ads and get the default test Unity ads shows all the time

Does this mean that it is working and I am just not getting inventory filled ???

will it work if two apps are using the same unity ads code?

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I made two versions of an app so they both have the same unity ads codes, I noticed, as the other version was made from a copy of the other. just wondering if this will work or if it'll affect it? if it won't, how do I remove one of them from my unity ads account?

Someone help please

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So basically I'm making a game in unity. And I am a bit confused with ads. So in order to implement ads in the game, game needs to be published at Google Play Store, or Apple store. But, I'm not so sure if I can register for a developer console in Bosnia and Herzegovina. I've found Google's documentation about supported countries, and looks like I can register an account for developer console, but I can't be a merchant, or whatever it's confusing. I would be sooo thankful if someoene could...

Someone help please

Filter unity ads depending on user age.

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I recently finish my first game with ads, and happens that it target child's. So I need to be worrying about user age for the ads.
The point is : I'm wondering if there is any way to filter the ads depending on the user age. I can't find any setup for filter particular placement or change the filter type on code...
The only solution I can think is to have a different project for different ages, I don't know if this is posible...

Thanks.

Advertise on Unity Ads (tracking links & install question)

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I developed an app with Unity and I'm trying to advertise it through Unity Ads. When trying to configure the campaign in the dashboard I was intrigued by Tracking links. Are these links just so I can log who views and clicks the ad or are they needed for more relevant tasks?

Also, how does Unity know if a user actually installed my app and didn't just click to open the store and then canceled? I have Unity Analytics enabled is that enough?

Campaign´s Tracking Links

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Tracking Links is a mandatory requirement for one to make an Ad campaign go live. I understand they are a way to measure users behavior when looking at your ads, but beyond that I know nothing and the documentation is not really newb friendly.

Sure, they tell you different kinds of tracking links in a whole block of text that I read and have no idea what it means, but never provides you a way to just skip that and worry about it after the campain is already live.

My main purpose is to go...

Campaign´s Tracking Links

The message "Your balance does not exceed the threshold of 100 USD", but this is not so.

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Hello from Russia.

Since May, on my account was more than $ 100, on July 10 my payment profile was confirmed. When will the payment of funds occur, or am I doing something wrong?
(in my account at the moment $ 141)

Thanks for answers.
Have a nice day!

how can i make admob banner transparent but still clickable

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how can i make admob banner transparent but still clickable

Unity Ads Not Working At All

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Ads do not work at all in my game.


Package Manager says Advertisement Version 3.2.0


Code (CSharp):
  1.     public void adClick()
  2.     {
  3.         if (Advertisement.IsReady("rewardedVideo"))
  4.         {
  5.             Advertisement.Show("rewardedVideo");
  6.             if (Advertisement.isShowing)
  7.             {
  8.  
  9.  
  10.                 float balance = PlayerPrefs.GetFloat("Balance");
  11.                 balance += 50;
  12.                 PlayerPrefs.SetFloat("Balance", balance);
  13.  
  14.             }
  15.  
  16.  
  17.         }
  18.         else...
Unity Ads Not Working At All

Unity Ads Daily Limit and Workarounds

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I have read mixed comments about Unity having a hard cap of only being able to show 25 Ads per day.

Can people chime in and confirm this once and for all? Why in the world is the cap set at 25? Unity thinks the odds any user will reach more than 25 Ads per day is so low?

Also, what workarounds can I do if I want the user to watch an Ad but has reached their daily limit? Should I implement another Ad program? Google's Admob?


I think I sadly came across this issue, because I never enabled...

Unity Ads Daily Limit and Workarounds

Unity Ads not showing on Google Play, but showing in debug mode

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When I run my game from debug mode directly via USB cable on my phone, the real ads show. When i upload that .aab file to google play, the ads don't show. The game has been linked in unity ads console. So im not sure what is going on. Can someone help me figure this out?

tvOS Issues - Advertisements 3.2.0

Can i close the ads through script?

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hey i want to close the ad automatically after the player views it. is that possible ?
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