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Play Store validation problem when submitting app

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Hi,

I have submitted my application to the Play Store. I use a simple "give your birth date" form in my app to determine if my user is below 18 or over 18. I use this information (and store it only on the user's device) to determine if I should use COPPA compliant or non-COPPA-compliant versions of Unity Ads. I initialize Unity Ads with this information. Today I got a rejection of my app, because it says I should review my app and make changes because I didn't disclose that it collects...

Play Store validation problem when submitting app

Ads do not work when going live on App store.

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Hi There,

This is a bit of a challenge.

App store just release our new game (soft launch in Denmark only). Ads are working perfectly fine when building and deploying on devices locally. But Ads do not work when going live on App Store?

Any suggestions or quick fixes?

Kindest regards from,
Thomas
Unity 2018.3.6

Ad Banner Click Event Callback

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Hi,

Im new to unity ads, but is there any way to track when a user click the banner. some sort of an event callback?

Thank You.

Regards,

Questions about real money payouts using ad revenue

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I am commissioned to make a game that works similarly to the lottery. There are no in app purchases or buy ins, you will never be risking your own real money, but the game does involve real money payouts. These real money pay outs are generated, at least in part, by ad revenue.

Will Unity allow me to do this? Do I need the gambling license I have heard about? Or do I have to go with a separate engine/tool entirely?

Banner AD behaviour

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Hi,

On my loading screen, I currently enable a banner ad on top simply using :
Code (CSharp):
  1. Advertisement.Banner.Show("myBannerID");
and then, just before activating the new scene, I use
Code (CSharp):
  1. Advertisement.Banner.Hide(false);
All great and fun, the banner shows when the loading start and it hides when it's complete.
But I recently received a review stating that the banner, sometime, shows up on the next scene and it remains there.
I have not been able to replicate...

Banner AD behaviour

FIXED: Ads do not work when going live on App store.

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Hi There,

This is a bit of a challenge.

App store just release our new game (soft launch in Denmark only). Ads are working perfectly fine when building and deploying on devices locally. But Ads do not work when going live on App Store?

Any suggestions or quick fixes?

Kindest regards from,
Thomas
Unity 2018.3.6

64 bit requirement

Very low revenue and ECPM


reaching 5000 impressions, all rewarded videos, 0.6$ eCPM really low

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Hello,

I will need some help from someone in the Unity staff to clarify why my app can't generate proper revenues with UnityAds for now ! There must be an error somewhere with Applifier !

Video Started : 4929
Video Completed : 4783
Revenues : 3.02$


This is clearly weird I think, for several reasons :
- first because I only use rewarded videos in my game. The user choose to see the ads. This can only be better than skippable ads !
- because 30% of videos are in Tiers 1 (17% Tiers 2,...

reaching 5000 impressions, all rewarded videos, 0.6$ eCPM really low

Build error on my Android app with Unity Ads

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Dear All, Please see below error while building my android ads with Unity Ads. Unselecting "Enable built-in Ads extension" did not resolve my error as suggested in the other thread.

java.lang.RuntimeException: Duplicate class com.unity3d.ads.BuildConfig found in the following modules: classes.jar :)UnityAds:), classes.jar :)unity-ads-sdk-2.1:) and classes.jar :)unity-ads:)

Thanks!
Jhero

ADMOB crashes my app

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Im using Unity 2017.3.0f3 and when I import ADMOB in my project and after that I build to my device and my game crash when I pass scene.
I dont know what to do,I followed all the instructions on the web.
I hope you will help me!

Thanks all.

Ads for WebGL

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I've searched this subject, or rather the lack of Unity Ads in Web layer and I can see that the whole ads package is aimed at mobile I'd like to ask if there is any way in which I could use Unity Ads within my WebGl game. It's a bit of an experiment but my forthcoming game has a section built around a spoof TV news broadcast and switching form a news item to an actual commercial break would be seamless and very natural. Or I'd hope it would be, which is why I'd like to give it a go.Any...

Ads for WebGL

IUnityAdsListener uses events from a different thread than main thread?

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As the subject says, I'm running into issues when I do things like use SendMessage during an OnUnityAdsReady. I tried to use UnityEvent with Invoke, still the same. Then tried IEnumerator with "yield return null", and with WaitForSecondsRealtime .. Still complains because it's calling "IsObjectMonoBehaviour" first.. I didn't want to have to make a complete solution just to post messages to main thread but I guess I'll have to.

Is there a reason why Unity Ads Listener's events must be called...

IUnityAdsListener uses events from a different thread than main thread?

Unity Ad Monetization

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I am using a monetization 3.0 package and my app is running smoothly in debug mode (PLAY) it display the ads..but when i build and run my app i encountered an error message " 1 exception was raised by workers "

Are Unity Ads compliant with Google Play "Designed for Families" program?

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On page https://play.google.com/intl/en_ALL/about/families/designed-for-families/ads-and-monetization/ is a statement:

"(...)Ads displayed to child audiences must comply with laws relating to advertising to kids. For example, your app must disable interest-based advertising and remarketing, and should comply with child relevant regulations and industry standards for all countries where the app is distributed. (...)
Apps that participate in the Designed for Families program must...

Are Unity Ads compliant with Google Play "Designed for Families" program?

Does not implement interface member 'IUNityAdsListener.---'

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Hello everyone,

I want to use rewarded ads in my game and am following the advertisement getting started guide from Unity.
My first problem was that the game did not know the IUnityAdsListener and I was able to solve this problem by upgrading the Unity Ads Package to 3.2.0. But now I get the following error messages if I write IUnityAdsListener behind the class name:

public class WideCrossPuzzleColourNumber : MonoBehaviour, IUnityAdsListener

Errors:
- 'WideCrossPuzzleColourNumber' does...

Does not implement interface member 'IUNityAdsListener.---'

Are there any calls/methods which tells when the ad has started playing?

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When I call the method "Advertisement.Show("video");", it takes about a second for the ad to actually show. Is there any way I can know when the ad is actually showing?

No advertising is shown in the finished game (already in the playstore)

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Hey, I published my game and found that no ads are displayed. After numerous attempts to solve the problem, I now try my luck here.

First I downloaded the SDK from the AssetStore.
Second, I went to Services and turned on the ads (Test mode is off; Advanced on ).
Third I wrote the scripts and tested everything in the editor (of course in test mode). Everything worked so far.

I took my GameID from my Project Settings and checked it more than once if I entered everything correctly.

For the...

No advertising is shown in the finished game (already in the playstore)

Sorry, this link is no longer valid.

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Hi,

I can not access to Services website, I see this error:

Sorry, this link is no longer valid.

I am on Mac. (safari and chrome).
I try this link too http://operate.dashboard.unity3d.com but not working.

sorry for my English.
Maxi.

Unity Ads not working with AdMob Mediation

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Hi! I have setup AdMob Mediation and I am successfully getting both interstitial and rewarded video ads from both UnityAds and AdMob in my app (both networks in testing mode, no revenue yet). However, it seems that the callbacks I register are not called when I get an ad from UnityAds, but they work fine when I get an ad from AdMob.
Here is the logcat output for an ad from AdMob:

07-02 14:09:38.701 27937 27937 I Unity :
07-02 14:09:44.612 4691 30635 I ActivityManager: START u0...

Unity Ads not working with AdMob Mediation
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