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eCPM is still 0

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hello
i have 18 impressions on my game Ice Peak (download on google play please) but my eCPM is still 0
why is that?
at least it should show a value no matter how small
somebody help me

Test mode ad raycast target

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Hi !

I have a little problem :
I'm currently in test mode (and can't try real mode before releasing the game to stores) and when the test ad displays, there is just the blue screen with text saying ''this is where your ad will be shown, everything should work" and a "close" button.

When i click the close button, it also click through the ad panel and do whatever click should do. In my case, quitting current UI panel displayed.

This problem will be the same with real ads?
How can i make...

Test mode ad raycast target

Using HyprMX to show ads in a game

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I'm helping a friend with his game, and he wants to use HyprMX to show ads in his games, did anyone here already did something like that? i have no idea how to start D: HALP PLOX

btw, this is my first thread, sorry if i did something wrong

Unity Ads and the app-ads.txt file

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Does Unity Ads have an app-ads.txt line?

We've got one game using Unity Ads on the Google Play store with very few views and 2 iOS games on the App Store with a lot more view and noticed we're getting a lot of (quite spammy) GET calls to our web server for the app-ads.txt file.

As we only use Unity Ads, it seems that's the one we need to put in the file, but there doesn't seem to be any info on the proper app-ads line for it.

Unity keeps adding unity-ads.aar

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I have a project which has Ads enabled, whenever I build, Unity auto-magically ads unity-ads.aar
I tried searching for the aar file and it is no where to be found in the Assets folder.

The issue is that unity-ads.aar is an old version, If I upgrade in the assets store I get a newer version UnityAds.aar which appears in the Plugins/Android folder but I cannot build as Unity keeps adding the old "unity-ads.aar" file

Anybody faced such a weird issue?

Thanks

Unity Ads Showing Test Ads, But Not real

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I am trying to show banner ads in my app and test ads work fine, but when i force turn of test ads in the dashboard no ads show up. The game id is correct and i got test mode set as false in the code. If anyone could help me that would be great.

Rewarded video no callback on Android

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I don't know what I'm doing wrong but HandleShowResult doesn't get called, the video plays fine and everything works in editor.

I'm using unity 5.5.0.p3 with the builtin ads and testing on Android 6.0.1. Am I missing some permission, does it need special permission? the video works and the logcat doesn't show any errors.

Code (CSharp):
  1. public void showRewardedVideo(){
  2.      if(Advertisement.IsReady("rewardedVideo")){
  3.          ShowOptions options = new ShowOptions();...
Rewarded video no callback on Android

Showing Age Appropriate Ads with Unity Ads.

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In Unity Services tab under age designation, if we tick that "this app is primarily targeted to children under age 13.", it's supposed to show all Unity Ads for user under age of 13. That is expected.

Now if we are also targeting the age 13+ users, we want to show Unity Ads that are for users of 13+ age. How can we set this runtime when fetching the ads, given that we got user's age from them.

Usually with Google Ads, you can say if the currently fetching ads are children directed or not....

Showing Age Appropriate Ads with Unity Ads.

Unity Fake ads work great in editor but not on android or even published

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Testing my game in Editor, the ads work great right where they should be but when exported to my android phone and installed from google play no ads show. Ive tested on a Galaxy Note 8, Samsung S7, samsung s8. I did the Unity guide step by step. I have my script on a prefab called AdBox. I made sure that I pasted mygame ID(hoping it was a simple error). Just seem I cant figure this out. Is it possible Unity ADs take awhile with publishing? Thinking of every possible angle here lol
Here is my...

Unity Fake ads work great in editor but not on android or even published

Release dell'app Google Play

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sto riscontrando un problema con la pubblicazione del mio gioco su google play, ma mi da questo errore è non capisco cosa sia, qualcuno sa di cosa si tratta?:
Hai caricato un APK che non è firmato con il certificato di caricamento. Devi utilizzare lo stesso certificato. L'ID digitale del certificato di caricamento è
[ SHA1: A3:****************** ]
, mentre l'ID digitale del certificato utilizzato per firmare l'APK che hai caricato è
[ SHA1: 5C:****************** ]
Devi utilizzare un altro...

Release dell'app Google Play

Average Income per watched video unity ads

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Hello,

is there an average value for the income you get per watched video?

payment released on august 29 has not processed yet

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hi, today august 19, in my dashboard, the unpaid earning has not processed yet, and there is no Automated payout transaction in these few days, actually it remain appear before this date, but in the invoice there is a report
Next estimated automated payout: $xxxxx.67 on August 29, 2019

is that any delay?
any developer also meet this situation?

Regarding new Google Families Policy.

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Are there any guidelines we need to follow to use/setup Unity Ads with the new Google Policy?

They say : "We've made changes to the Google Play Families policy. Please review the policy and complete the Target audience and content section on the App content page by August 31, 2019."

If we select some age ranges they then say :

"Policy requirements summary
You've declared that your app targets...

Regarding new Google Families Policy.

UnityAdsBannerPosition XCode Error

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When i try to build for ios, i got that error..

Code (CSharp):
  1. void UnityAdsBannerSetPosition(int position) {
  2.     [UnityAdsBanner setBannerPosition:(UnityAdsBannerPosition)position];
  3. }
Unity3d version: 2018.4.6f1 lts
Unity3d Ads package version: 3.2.0 from package manager

How can i solve that problem?

Unity game asks about cookie collection permission every time I run the game

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Hello, I've just implemented Unity Ads, my game is not on Google Play yet. Every time I run the game and call to show ad, the white window pops-up with question: "Can the Unity cookie collect and use your data to tailor your ads and experience?". Even if I accept it, it will ask it again and again, every time I run the game. After I publish the game on the Google Play it will ask about it all the time like now? Or it will ask only once? It's so annoying that i consider implementing Google...

Unity game asks about cookie collection permission every time I run the game

Ads not working in 2019.2 [Solved]

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Edit: Nevermind i found the issue I had typo in game id. Really wish the framework would output a warning if an invalid id is used or something.....

I upgraded a project from 2018 to 2019.2. I have tried everything from removing the ad package from package manager and installing the latest directly from the asset store. I have tried with and without the checkbox to use built in ad extensions. I have closed and reopened unity after every change. I have tried older ad packages via the...

Ads not working in 2019.2 [Solved]

How can I control ads frequency?

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This question was already asked a while ago, and I wanted to check the present situation:
  • Can I control ads frequency from the dashboard? (e.g. frequency capping in Admob)
  • Can I control ads frequency through Unity IAP API?
  • If not, does that mean that I need to implement all that "frequency control" functionality manually?

Unity Ads Not Working - iOS

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Hello,

We recently set up Unity Ads in our game, and in Unity the ad placement, playback, and everything ad related works as intended.

We then build the project to import to Xcode and then publish to app store connect for testing.
We get 0 errors when archiving the app, and all goes well in getting the app to app store connect for testflight.

But upon testing the app, the unity ads popup occurs, you go through the selection and then it plays an ad (We have not coded this in anywhere, and...

Unity Ads Not Working - iOS

Campaign´s Tracking Links

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Tracking Links is a mandatory requirement for one to make an Ad campaign go live. I understand they are a way to measure users behavior when looking at your ads, but beyond that I know nothing and the documentation is not really newb friendly.

Sure, they tell you different kinds of tracking links in a whole block of text that I read and have no idea what it means, but never provides you a way to just skip that and worry about it after the campain is already live.

My main purpose is to go...

Campaign´s Tracking Links

Filter unity ads depending on user age.

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I recently finish my first game with ads, and happens that it target child's. So I need to be worrying about user age for the ads.
The point is : I'm wondering if there is any way to filter the ads depending on the user age. I can't find any setup for filter particular placement or change the filter type on code...
The only solution I can think is to have a different project for different ages, I don't know if this is posible...

Thanks.
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