Quantcast
Channel: Unity Ads & User Acquisition
Viewing all 6164 articles
Browse latest View live

Build error on my Android app with Unity Ads

$
0
0
Dear All, Please see below error while building my android ads with Unity Ads. Unselecting "Enable built-in Ads extension" did not resolve my error as suggested in the other thread.

java.lang.RuntimeException: Duplicate class com.unity3d.ads.BuildConfig found in the following modules: classes.jar :)UnityAds:), classes.jar :)unity-ads-sdk-2.1:) and classes.jar :)unity-ads:)

Thanks!
Jhero

Play Store validation problem when submitting app

$
0
0
Hi,

I have submitted my application to the Play Store. I use a simple "give your birth date" form in my app to determine if my user is below 18 or over 18. I use this information (and store it only on the user's device) to determine if I should use COPPA compliant or non-COPPA-compliant versions of Unity Ads. I initialize Unity Ads with this information. Today I got a rejection of my app, because it says I should review my app and make changes because I didn't disclose that it collects...

Play Store validation problem when submitting app

ADMOB crashes my app

$
0
0
Im using Unity 2017.3.0f3 and when I import ADMOB in my project and after that I build to my device and my game crash when I pass scene.
I dont know what to do,I followed all the instructions on the web.
I hope you will help me!

Thanks all.

Unity Ad Monetization

$
0
0
I am using a monetization 3.0 package and my app is running smoothly in debug mode (PLAY) it display the ads..but when i build and run my app i encountered an error message " 1 exception was raised by workers "

eCPM is still 0

$
0
0
hello
i have 18 impressions on my game Ice Peak (download on google play please) but my eCPM is still 0
why is that?
at least it should show a value no matter how small
somebody help me

Unity keeps adding unity-ads.aar

$
0
0
I have a project which has Ads enabled, whenever I build, Unity auto-magically ads unity-ads.aar
I tried searching for the aar file and it is no where to be found in the Assets folder.

The issue is that unity-ads.aar is an old version, If I upgrade in the assets store I get a newer version UnityAds.aar which appears in the Plugins/Android folder but I cannot build as Unity keeps adding the old "unity-ads.aar" file

Anybody faced such a weird issue?

Thanks

I'm getting this error when hitting play button

$
0
0
I use 2019.3.0a12

ArgumentException: An item with the same key has already been added. Key: video
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0)
UnityEngine.Advertisements.Platform+<Initialize>c__AnonStorey1.<>m__2...

I'm getting this error when hitting play button

The message "Your balance does not exceed the threshold of 100 USD", but this is not so.

$
0
0
Hello from Russia.

Since May, on my account was more than $ 100, on July 10 my payment profile was confirmed. When will the payment of funds occur, or am I doing something wrong?
(in my account at the moment $ 141)

Thanks for answers.
Have a nice day!

Unity Ads Showing Test Ads, But Not real

$
0
0
I am trying to show banner ads in my app and test ads work fine, but when i force turn of test ads in the dashboard no ads show up. The game id is correct and i got test mode set as false in the code. If anyone could help me that would be great.

Unable to find app by store id

Could not show banner due to No fill for placement

$
0
0
Hi.

I am just testing out unity-ads for the first time, using the code provided in the tutorial.

Video ads work fine, in the editor as well as on my device.

However, the banner ad dummy only shows up, when I'm in the editor and on my device I get the warning:
"Could not show banner due to No fill for placement"

This sounds to me, like there were just no banner ads found to display.

Now this is confusing, because I have set my application in the dashboard to "testing", so...

Could not show banner due to No fill for placement

Confused & Annoyed about 2.x Ads Update.

$
0
0
I'm already using Unity Ads via the built in Services panel in 5.4.1. As far as I can gather that's v1.something of the Ads SDK ... doesn't seem to be listed anywhere.

Unity has now released a v2 of the Ads SDK but the only way to use it is to:

* disable the current ads integration in the Unity Services panel
* setup a new property on the ads web portal dashboard
* install the new v2 package from the asset store and set that up

Frankly this seems stupid. You built a way to have the Ads...

Confused & Annoyed about 2.x Ads Update.

Newbie question on Unity ADS

$
0
0
Hi!
So,that's the first game i'm using ads on,and i just want to see if im using things right.

Today i implemented UnityADS on my game,following this video tutorial:



I went to services tab,turned ads on,coded everything,and it's working fine on my editor.

This is my code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.Advertisements;...

Newbie question on Unity ADS

Unity Ads failing to load on Android

$
0
0
Hi the Unity ads on our android build seem to be failing to load on android, they seem to work fine on IOS. Here attached is a screen cap that I got from log cat...


As far as I can tell it manages to receive an ad plan with a single campaign. But something happens when trying to load the actual ad content?

1 Exception was raised by workers: See the Console for details

$
0
0
I'm getting the following error trying to deploy to Android since adding the Monetization asset and enabling ads:

Code (CSharp):
  1. FAILURE: Build failed with an exception.
  2.  
  3. UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
  4.  
  5. * What went wrong:
  6.  
  7. UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
  8.  
  9. Execution failed for task ':checkReleaseDuplicateClasses'.
  10.  
  11. UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
  12.  
  13. > 1 exception was raised by workers:...
1 Exception was raised by workers: See the Console for details

Is unity ads service country restricted ?

$
0
0
Hi, My question is straight-forward is unity ads available only for a specific list of countries ?
I didn't have this question in mid until my friend told me that indeed it is.

Unity ads SDK for Flutter

Privacy Policy Google Play

$
0
0
I guess this might be a frequently added question, but I didn't actually see a decent answer in all of the posts that I've been through.

I am planning to release a small free-to-play game on google play store, but I can see that I need to have a privacy policy linked.

I'm using Unity Ads, Unity Analytics (with a couple of custom events to know how many levels a user gets through) and in-app-purchases (also the default app provided by Unity).

Is there a template that I can use to create a...

Privacy Policy Google Play

Help with implementing Banner ADS?

$
0
0
Hi!
So,this is the first time i'm using ADS (also the first time im making a game,but the game mechanics are working fine :p) and i have no clue on how to display a banner ADS.
I can display Video ADS with no problems (i watched a guide on how to do it),but im not finding any good guide on how to easily implement banners. Can someone show me how do i put a simple banner AD on my game?
Im gonna let the code im using for the ADS here,but you can just show me your own code if you want :)...

Help with implementing Banner ADS?

Unity IAP does Initialize without internet?

$
0
0
Hi

1) is there Unity IAP forum or is it planned?

2) Unity IAP will initialize without internet and we can list available products/ purchased products/ receipts etc. Where is this information stored? I assumed we need to connect to store eg Google Play Store (for android), thus need internet connection for IAP to work? How protected is this information?
EDIT: okay it seems, we supply the products via builder before initialization, seems good, the validator takes google playstore...

Unity IAP does Initialize without internet?
Viewing all 6164 articles
Browse latest View live